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0289-GameOfLife.cs
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//-----------------------------------------------------------------------------
// Runtime:
// Memory Usage:
// Link:
//-----------------------------------------------------------------------------
using System;
namespace LeetCode
{
public class _0289_GameOfLife
{
public void GameOfLife(int[][] board)
{
int[] neighbors = { 0, 1, -1 };
int rowsCount = board.Length;
int colsCount = board[0].Length;
for (int row = 0; row < rowsCount; row++)
for (int col = 0; col < colsCount; col++)
{
int liveNeighbors = 0;
for (int i = 0; i < 3; i++)
for (int j = 0; j < 3; j++)
if (!(neighbors[i] == 0 && neighbors[j] == 0))
{
int r = (row + neighbors[i]);
int c = (col + neighbors[j]);
if ((r < rowsCount && r >= 0) && (c < colsCount && c >= 0) && (Math.Abs(board[r][c]) == 1))
liveNeighbors += 1;
}
if ((board[row][col] == 1) && (liveNeighbors < 2 || liveNeighbors > 3))
board[row][col] = -1;
if (board[row][col] == 0 && liveNeighbors == 3)
board[row][col] = 2;
}
for (int row = 0; row < rowsCount; row++)
for (int col = 0; col < colsCount; col++)
if (board[row][col] > 0)
board[row][col] = 1;
else
board[row][col] = 0;
}
}
}