You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Is there a way to define a map generator that takes permutations of finite value generators, and considers any infiinite value generators in the map as noise, so irrelevant for the permutations?
The resulting collection should contain only 3 elements (the number of permutations of relevant1 and relevant2), for each element, the noise value should be different.
Is there a way to achieve this, or is this bad practice in your opinion?
The text was updated successfully, but these errors were encountered:
@LuisMuniz sorry about not getting back to you sooner, I missed the notification. I am sure you figured something out by now but here is an example of doing that:
Right now infinite generators are allowed in permute but the depth of permutation is allowed. I am sceptical about doing something based on a variant of the method that takes some sort of behavior altering flag when it can be accomplished without too much difficulty. How often do you feel this comes up?
Is there a way to define a map generator that takes permutations of finite value generators, and considers any infiinite value generators in the map as noise, so irrelevant for the permutations?
Here's an example:
The resulting collection should contain only 3 elements (the number of permutations of relevant1 and relevant2), for each element, the noise value should be different.
Is there a way to achieve this, or is this bad practice in your opinion?
The text was updated successfully, but these errors were encountered: