Adds force and/or torque to object.
void addForce(this obj object, vec3 force, vec3 applyAt, vec3 torque)
Type: obj
The object that the force will be applied to.
Type: vec3
The force to apply to object.
Type: vec3
Where on object should force be applied at (center of mass by default).
Type: vec3
The rotational force to apply to object.