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Default_VPinballX.ini
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; #######################################################
; # Visual Pinball X settings file
; #
; # This file holds all visual pinball settings.
; # If you need to reset all settings to their default,
; # just delete this file and it will be recreated on
; # next application start, eventually using your
; # existing settings from Windows registry.
; #
; # When a property is not defined (nothing after the
; # equal '=' sign), VPX will use a default value for it.
; #
; #######################################################
; # Standalone
[Standalone]
LaunchTable =
HighDPI = 0
BackBufferScale = 0.5
VPRegPath =
PinMAMEPath = pinmame/
PinMAMEWindow =
PinMAMEWindowX = 3840
PinMAMEWindowY = 0
PinMAMEWindowWidth = 1200
PinMAMEWindowHeight = 380
PinMAMEWindowRotation = 1
AltSound =
AltColor =
FlexDMDWindow =
FlexDMDWindowX = 3840
FlexDMDWindowY = 0
FlexDMDWindowWidth = 1200
FlexDMDWindowHeight = 380
FlexDMDWindowRotation = 1
B2SHideGrill =
B2SHideB2SDMD = 1
B2SHideB2SBackglass =
B2SHideDMD = 1
B2SDualMode =
B2SWindows =
B2SBackglassX = 5040
B2SBackglassY = 0
B2SBackglassWidth = 1920
B2SBackglassHeight = 1080
B2SBackglassRotation =
B2SDMDX = 3840
B2SDMDY = 0
B2SDMDWidth = 1920
B2SDMDHeight = 1200
B2SDMDRotation =
B2SDMDFlipY =
B2SPlugins =
PUPCapture =
PUPPlugin =
PUPWindows =
PUPTopperScreen =
PUPTopperWindow =
PUPTopperWindowX =
PUPTopperWindowY =
PUPTopperWindowWidth =
PUPTopperWindowHeight =
PUPTopperWindowRotation =
PUPBackglassScreen =
PUPBackglassWindow =
PUPBackglassWindowX = 5040
PUPBackglassWindowY = 0
PUPBackglassWindowWidth = 1920
PUPBackglassWindowHeight = 1080
PUPBackglassWindowRotation =
PUPDMDScreen = 0
PUPDMDWindow =
PUPDMDWindowX = 3840
PUPDMDWindowY = 0
PUPDMDWindowWidth = 1920
PUPDMDWindowHeight = 1200
PUPDMDWindowRotation =
PUPPlayfieldScreen =
PUPPlayfieldWindow =
PUPPlayfieldWindowX =
PUPPlayfieldWindowY =
PUPPlayfieldWindowWidth =
PUPPlayfieldWindowHeight =
PUPPlayfieldWindowRotation =
PUPFullDMDScreen = 0
PUPFullDMDWindow =
PUPFullDMDWindowX = 3840
PUPFullDMDWindowY = 0
PUPFullDMDWindowWidth = 1920
PUPFullDMDWindowHeight = 1080
PUPFullDMDWindowRotation =
DOFPlugin = 0
WindowRenderer = 1
WindowRenderMode = 1
ZeDMD = 0
ZeDMDDevice =
ZeDMDDebug =
ZeDMDRGBOrder =
ZeDMDBrightness =
ZeDMDSaveSettings =
Pixelcade = 0
PixelcadeDevice =
FindDisplays =
DMDServer =
DMDServerAddr =
DMDServerPort =
WebServer =
WebServerAddr =
WebServerPort =
WebServerDebug =
; #######################################################
; # Player settings
[Player]
; Main audio settings
Sound3D = 0
SoundDevice =
SoundDeviceBG =
PlayMusic =
MusicVolume =
PlaySound =
SoundVolume =
; Nudge
LRAxis =
LRAxisFlip =
UDAxis =
UDAxisFlip =
PBWEnabled =
PBWNormalMount =
PBWDefaultLayout =
PBWRotationCB =
PBWRotationvalue =
PBWAccelGainX =
PBWAccelGainY =
PBWAccelMaxX =
PBWAccelMaxY =
TiltSensCB =
TiltSensValue =
EnableNudgeFilter =
EnableLegacyNudge =
LegacyNudgeStrength =
; Plunger
PlungerAxis = 5
ReversePlungerAxis =
DeadZone = 0
PlungerRetract =
; Behavior while playing
EnableMouseInPlayer =
EnableCameraModeFlyAround =
; Main Input API
InputApi =
; Keyboard input mappings
DisableESC =
LFlipKey =
RFlipKey =
StagedLFlipKey =
StagedRFlipKey =
LTiltKey =
RTiltKey =
CTiltKey =
PlungerKey =
FrameCount =
DebugBalls =
Debugger =
AddCreditKey =
AddCreditKey2 =
StartGameKey =
MechTilt =
RMagnaSave =
LMagnaSave =
ExitGameKey =
VolumeUp =
VolumeDown =
LockbarKey =
Enable3DKey =
TableRecenterKey =
TableUpKey =
TableDownKey =
EscapeKey =
PauseKey =
TweakKey =
; For keyboard codes to use with JoyCustom$Key:
; https://github.com/vpinball/vpinball/blob/standalone/standalone/README.md#keyboard
JoyCustom1Key = 28
JoyCustom2Key =
JoyCustom3Key =
JoyCustom4Key =
; Joystick input mappings
;
; ALP 4KP button id's are as follows:
; Left Flipper: 10
; Left Nudge: 14
; Right Flipper: 11
; Right Nudge: 15
; DPad Up: 6
; DPad Down: 3
; DPad Left: 8
; DPad Right: 9
; Front Nudge: 12
; Start Button: 2
; AtGames Button: 1
; Rewind Button: 13
; A:
; X: 12
; B: 4
; Y:
; C: 15
; Z: 11
;
; To remap an existing button, set the current mapping to 0 then assign the button elsewhere.
;
; For example, to remap the left and right nudge buttons to left and right magnasave you need
; to unmap the current mapping of JoyLTiltKey and JoyRTilt key in order to move the mapping
; to JoyLMagnaSave and JoyRMagnaSave.
;
; JoyLTiltKey = 0
; JoyRTiltKey = 0
; JoyLMagnaSave = 14
; JoyRMagnaSave = 15
JoyLFlipKey =
JoyRFlipKey =
JoyStagedLFlipKey =
JoyStagedRFlipKey =
JoyPlungerKey =
JoyAddCreditKey =
JoyAddCredit2Key =
JoyLMagnaSave =
JoyRMagnaSave =
JoyStartGameKey =
; Map rewind to JoyExitGameKey
JoyExitGameKey = 13
JoyFrameCount =
JoyVolumeUp =
JoyVolumeDown =
JoyLTiltKey =
JoyCTiltKey =
JoyRTiltKey =
JoyMechTiltKey =
JoyDebugKey =
JoyDebuggerKey =
; Map dpadUp to JoyCustom1Key
JoyCustom1 = 6
JoyCustom2 =
JoyCustom3 =
JoyCustom4 =
JoyPMBuyIn =
JoyPMCoin3 =
JoyPMCoin4 =
JoyPMCoinDoor =
JoyPMCancel =
JoyPMDown =
JoyPMUp =
JoyPMEnter =
JoyLockbarKey =
JoyTableRecenterKey =
JoyTableUpKey =
JoyTableDownKey =
JoyPauseKey =
JoyTweakKey =
; Rumble feedback
RumbleMode =
; Video options
Display =
FullScreen =
WindowPosX =
WindowPosY =
Width =
Height =
Render10Bit =
ColorDepth = 32
; Defines the view mode used when running a table
; 0 - Desktop (default)
; 1 - Fullscreen: Gives you a top-down view on the playfield. For cabinet use or multi-window on desktop.
; 2 - Full Single Screen (FSS): Tries to show the whole machine including backglass if set up by the tabledesigner. Falls back to desktop view.
BGSet = 1
RefreshRate =
; Sync the frame rate with the refresh rate of your monitor
; 0 - None: No synchronization.
; 1 - Vertical Sync: Synchronize on video sync which avoids video tearing, but has higher input latency.
; 2 - Adaptive Sync: Synchronize on video sync, except for late frames (below target FPS), also has higher input latency.
; 3 - Frame Pacing (default): Targets real time simulation with low input- and video-latency (also dynamically adjusts framerate).
SyncMode = 0
MaxFramerate =
MaxPrerenderedFrames =
FXAA = 1
Sharpen = 0
ScaleFXDMD =
DisableAO = 1
DynamicAO = 0
SSRefl = 0
PFReflection = 0
MaxTexDimension = 3072
AAFactor =
MSAASamples =
DisableDWM = 1
UseNVidiaAPI =
ForceBloomOff = 1
ForceAnisotropicFiltering = 0
CompressTextures =
SoftwareVertexProcessing = 0
; Stereo rendering (VR have its own dedicated section)
Stereo3D = 0
Stereo3DEnabled = 0
Stereo3DFake =
; Anaglyph settings
Stereo3DBrightness =
Stereo3DSaturation =
Stereo3DDefocus =
; True stereo settings
Stereo3DEyeSeparation =
; Parallax stereo settings
Stereo3DYAxis =
Stereo3DOffset =
Stereo3DMaxSeparation =
Stereo3DZPD =
; Ball options
DisableLightingForBalls = 1
BallAntiStretch =
OverwriteBallImage =
BallImage =
DecalImage =
BallTrail = 0
BallTrailStrength = 0.392157
; Replace table's scene lighting emission scale setup, eventually based on automatic Day/Night computed from geographic position
OverrideTableEmissionScale = 0
EmissionScale =
DynamicDayNight =
Latitude =
Longitude =
; Visual nudge strength
NudgeStrength =
; Level of detail for ball and ramps
AlphaRampAccuracy = 10
; External application capture options
CaptureExternalDMD =
DMDSource =
CapturePUP =
BGSource =
; Counters decremented after each run
NumberOfTimesToShowTouchMessage = 0
; Show the touch overlay
TouchOverlay =
; Use cache to limit stutters and speedup loading
CacheMode =
; Display physical setup
ScreenWidth =
ScreenHeight =
ScreenInclination =
ScreenPlayerX = 0.000000
ScreenPlayerY = 0.000000
ScreenPlayerZ = 70.000000
BAMHeadTracking =
; #######################################################
; # Camera default layout
[Defaults\Camera]
; Desktop default (desktop in landscape)
DesktopMode =
DesktopFov =
DesktopLookAt =
DesktopViewVOfs =
DesktopCamX =
DesktopCamY =
DesktopCamZ =
DesktopScaleX =
DesktopScaleY =
DesktopScaleZ =
; Full Single Screen defaults (desktop in portrait with backglass at top)
FSSMode =
FSSFov =
FSSLookAt =
FSSViewVOfs =
FSSCamX =
FSSCamY =
FSSCamZ =
FSSScaleX =
FSSScaleY =
FSSScaleZ =
; #######################################################
; # Override of table properties
[TableOverride]
Difficulty =
ToneMapper =
; Desktop POV
ViewDTMode =
ViewDTScaleX =
ViewDTScaleY =
ViewDTScaleZ =
ViewDTPlayerX =
ViewDTPlayerY =
ViewDTPlayerZ =
ViewDTLookAt =
ViewDTRotation =
ViewDTFOV =
ViewDTLayback =
ViewDTHOfs =
ViewDTVOfs =
ViewDTWindowTop =
ViewDTWindowBot =
; Cabinet POV
ViewCabMode = 0
ViewCabScaleX = 0.818596
ViewCabScaleY = 1.037503
ViewCabScaleZ = 0.904995
ViewCabPlayerX = -48.500000
ViewCabPlayerY = -0.000000
ViewCabPlayerZ = -340.000000
ViewCabLookAt = 5.000000
ViewCabRotation = 90.000000
ViewCabFOV = 42.999908
ViewCabLayback = 48.000000
ViewCabHOfs =
ViewCabVOfs =
ViewCabWindowTop =
ViewCabWindowBot =
; Full Single Screen POV
ViewFSSMode =
ViewFSSScaleX =
ViewFSSScaleY =
ViewFSSScaleZ =
ViewFSSPlayerX =
ViewFSSPlayerY =
ViewFSSPlayerZ =
ViewFSSLookAt =
ViewFSSRotation =
ViewFSSFOV =
ViewFSSLayback =
ViewFSSHOfs =
ViewFSSVOfs =
ViewFSSWindowTop =
ViewFSSWindowBot =
; #######################################################
; # VR Player preferences
[PlayerVR]
; VR device setting
AskToTurnOn =
ScaleToFixedWidth =
ScaleAbsolute =
ScaleRelative =
NearPlane =
EyeFBFormat =
; Table settings
Slope =
Orientation =
TableX =
TableY =
TableZ =
; Preview
VRPreviewDisabled =
VRPreview =
ShrinkPreview =
WindowPosX =
WindowPosY =
PreviewWidth =
PreviewHeight =
; #######################################################
; # Controller preferences
[Controller]
ForceDisableB2S =
DOFContactors =
DOFKnocker =
DOFChimes =
DOFBell =
DOFGear =
DOFShaker =
DOFFlippers =
DOFTargets =
DOFDroptargets =
; #######################################################
; # Editor preferences
[Editor]
; Behavior
SelectTableOnStart =
SelectTableOnPlayerClose =
; Viewport settings
ShowDragPoints =
DrawLightCenters =
GridSize =
RenderSolid =
BackgroundColor =
FillColor =
ElementSelectColor =
ElementSelectLockedColor =
DefaultMaterialColor =
GroupElementsInCollection =
Units =
; Auto save
AutoSaveOn =
AutoSaveTime =
; Debug tools
ThrowBallsAlwaysOn =
ThrowBallSize =
ThrowBallMass =
BallControlAlwaysOn =
EnableLog =
LogScriptOutput =
; Main window
WindowMaximized =
WindowLeft =
WindowTop =
WindowRight =
WindowBottom =
; Properties window
PropertiesVisible =
PropertiesFloating =
; Script window
AlwaysViewScript =
CodeViewPosX =
CodeViewPosY =
CodeViewPosWidth =
CodeViewPosHeight =
; Search/Select window
SearchSelectPosX =
SearchSelectPosY =
SearchSelectWidth =
SearchSelectHeight =
; Image manager
ImageMngPosX =
ImageMngPosY =
ImageMngWidth =
ImageMngHeight =
; Debugger
DebuggerPosX =
DebuggerPosY =
DebuggerWidth =
DebuggerHeight =
; Collection manager
CollectionMngPosX =
CollectionMngPosY =
; Material manager
MaterialMngPosX =
MaterialMngPosY =
MaterialMngWidth =
MaterialMngHeight =
; Sound manager
SoundMngPosX =
SoundMngPosY =
; Renderprobe manager
RenderProbeMngPosX =
RenderProbeMngPosY =
RenderProbeMngWidth =
RenderProbeMngHeight =
; #######################################################
; # Script Editor preferences
[CVEdit]
BackGroundColor =
BackGroundSelectionColor =
DisplayAutoComplete =
DisplayAutoCompleteAfter =
DwellDisplay =
DwellHelp =
DwellDisplayTime =
Default =
Default_color =
Default_FontPointSize =
Default_Font =
Default_FontWeight =
Default_FontItalic =
Default_FontUnderline =
Default_FontStrike =
ShowVBS =
ShowVBS_color =
ShowVBS_FontPointSize =
ShowVBS_Font =
ShowVBS_FontWeight =
ShowVBS_FontItalic =
ShowVBS_FontUnderline =
ShowVBS_FontStrike =
ShowComponents =
ShowComponents_color =
ShowComponents_FontPointSize =
ShowComponents_Font =
ShowComponents_FontWeight =
ShowComponents_FontItalic =
ShowComponents_FontUnderline =
ShowComponents_FontStrike =
ShowSubs =
ShowSubs_color =
ShowSubs_FontPointSize =
ShowSubs_Font =
ShowSubs_FontWeight =
ShowSubs_FontItalic =
ShowSubs_FontUnderline =
ShowSubs_FontStrike =
ShowRemarks =
ShowRemarks_color =
ShowRemarks_FontPointSize =
ShowRemarks_Font =
ShowRemarks_FontWeight =
ShowRemarks_FontItalic =
ShowRemarks_FontUnderline =
ShowRemarks_FontStrike =
ShowLiterals =
ShowLiterals_color =
ShowLiterals_FontPointSize =
ShowLiterals_Font =
ShowLiterals_FontWeight =
ShowLiterals_FontItalic =
ShowLiterals_FontUnderline =
ShowLiterals_FontStrike =
ShowVPcore =
ShowVPcore_color =
ShowVPcore_FontPointSize =
ShowVPcore_Font =
ShowVPcore_FontWeight =
ShowVPcore_FontItalic =
ShowVPcore_FontUnderline =
ShowVPcore_FontStrike =
EverythingElse =
EverythingElse_color =
EverythingElse_FontPointSize =
EverythingElse_Font =
EverythingElse_FontWeight =
EverythingElse_FontItalic =
EverythingElse_FontUnderline =
EverythingElse_FontStrike =
; #######################################################
; # Recent directory
[RecentDir]
LoadDir =
ImageDir =
ImportDir =
SoundDir =
MaterialDir =
POVDir =
PhysicsDir =
TableFileName0 =
TableFileName1 =
TableFileName2 =
TableFileName3 =
TableFileName4 =
TableFileName5 =
TableFileName6 =
TableFileName7 =
; #######################################################
; # User custom defaults for parts
[DefaultProps\Bumper]
Force =
Scatter =
HeightScale =
RingSpeed =
Orientation =
Threshold =
Surface =
TimerEnabled =
TimerInterval =
CapVisible =
BaseVisible =
RingVisible =
SkirtVisible =
ReflectionEnabled =
HasHitEvent =
Collidable =
[DefaultProps\Decal]
Width =
Height =
Rotation =
Image =
Surface =
DecalType =
Text =
Sizing =
Color =
VerticalText =
FontSize =
FontName =
FontWeight =
FontCharSet =
FontItalic =
FontUnderline =
FontStrikeThrough =
[DefaultProps\EMReel]
Image =
Sound =
UseImageGrid =
Visible =
ImagesPerRow =
Transparent =
ReelCount =
Width =
Height =
ReelSpacing =
MotorSteps =
DigitRange =
UpdateInterval =
BackColor =
TimerEnabled =
TimerInterval =
[DefaultProps\Flasher]
Height =
RotX =
RotY =
RotZ =
Color =
TimerEnabled =
TimerInterval =
ImageA =
ImageB =
Opacity =
ModulateVsAdd =
FilterAmount =
Visible =
AddBlend =
DMD =
DisplayTexture =
ImageMode =
Filter =
[DefaultProps\Flipper]
; Physics
Scatter =
Strength =
EOSTorque =
EOSTorqueAngle =
ReturnStrength =
Mass =
Speed =
Elasticity =
ElasticityFalloff =
Friction =
RampUp =
; Geometry and visuals
StartAngle =
EndAngle =
BaseRadius =
EndRadius =
Length =
MaxDifLength =
TimerEnabled =
TimerInterval =
Color =
RubberColor =
Surface =
Height =
RubberThickness =
RubberHeight =
RubberWidth =
Visible =
Enabled =
ReflectionEnabled =
[DefaultProps\Gate]
Elasticity =
Friction =
AntiFriction =
Scatter =
GravityFactor =
Length =
Height =
Rotation =
ShowBracket =
Collidable =
AngleMin =
AngleMax =
Visible =
TimerEnabled =
TimerInterval =
Surface =
TwoWay =
ReflectionEnabled =
GateType =
[DefaultProps\HitTarget]
; Physics
Elasticity =
ElasticityFalloff =
Friction =
Scatter =
; Visuals
LegacyMode =
TimerEnabled =
TimerInterval =
Visible =
IsDropped =
Position_Z =
DropSpeed =
ScaleX =
ScaleY =
ScaleZ =
Orientation =
Image =
HitEvent =
HitThreshold =
TargetType =
Collidable =
DisableLighting =
DisableLightingBelow =
ReflectionEnabled =
RaiseDelay =
[DefaultProps\Kicker]
TimerEnabled =
TimerInterval =
Enabled =
HitAccuracy =
HitHeight =
Orientation =
Radius =
Scatter =
KickerType =
Surface =
FallThrough =
Legacy =
[DefaultProps\Light]
Falloff =
FalloffPower =
LightState =
TimerEnabled =
TimerInterval =
Color =
ColorFull =
OffImage =
BlinkPattern =
BlinkInterval =
Intensity =
TransmissionScale =
Surface =
FadeSpeedUp =
FadeSpeedDown =
Bulb =
ImageMode =
ShowBulbMesh =
StaticBulbMesh =
ShowReflectionOnBall =
ScaleBulbMesh =
BulbModulateVsAdd =
BulbHaloHeight =
[DefaultProps\LightSequence]
UpdateInterval =
Collection =
CenterX =
CenterY =
TimerEnabled =
TimerInterval =
[DefaultProps\Plunger]
Height =
Width =
ZAdjust =
Stroke =
PullSpeed =
ReleaseSpeed =
PlungerType =
AnimFrames =
Color =
Image =
TimerEnabled =
TimerInterval =
Surface =
MechPlunger =
AutoPlunger =
MechStrength =
ParkPosition =
Visible =
ScatterVelocity =
MomentumXfer =
CustomTipShape =
CustomRodDiam =
CustomRingGap =
CustomRingDiam =
CustomRingWidth =
CustomSpringDiam =
CustomSpringGauge =
CustomSpringLoops =
CustomSpringEndLoops =
ReflectionEnabled =
[DefaultProps\Primitive]
Elasticity =
ElasticityFalloff =
Friction =
Scatter =
SideColor =
Visible =
StaticRendering =
DrawTexturesInside =
Position_Z =
Size_X =
Size_Y =
Size_Z =
RotAndTra0 =
RotAndTra1 =
RotAndTra2 =
RotAndTra3 =
RotAndTra4 =
RotAndTra5 =
RotAndTra6 =
RotAndTra7 =
RotAndTra8 =
Image =
NormalMap =
HitEvent =
HitThreshold =
AddBlend =
Opacity =
Color =
EdgeFactorUI =
CollisionReductionFactor =
Collidable =
IsToy =
DisableLighting =
DisableLightingBelow =
ReflectionEnabled =
BackfacesEnabled =
DisplayTexture =
ObjectSpaceNormalMap =
[DefaultProps\Ramp]
HeightBottom =
HeightTop =
WidthBottom =
WidthTop =
RampType =
TimerEnabled =
TimerInterval =
Image =
ImageMode =
ImageWalls =
LeftWallHeight =
RightWallHeight =
LeftWallHeightVisible =
RightWallHeightVisible =
HitEvent =
HitThreshold =
Elasticity =
Friction =
Scatter =
Collidable =
Visible =
ReflectionEnabled =
WireDiameter =
WireDistanceX =
WireDistanceY =
[DefaultProps\Rubber]