-
Notifications
You must be signed in to change notification settings - Fork 500
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Scaling is cancelled when a RPG Maker MZ game reloads #508
Comments
maybe a toggle could be added to disable/ignore classNameRule matching for a profile or an application? |
I'm investigating the issue. |
@rn83 You are correct. I have to handle these windows specially, just like WPF windows. @eriforce I don't think it's a good idea because most users don't even know what window classes are. |
I mean it could something like "match with path only", not necessary to mention I'm also curious about the reason class name is taken into consideration, is it for processes with multiple windows? |
That's true. However, we already have the logic to handle WPF windows, so it would be easier to extend it based on that.
This is a carefully considered decision.
|
Magpie version 程序版本
v0.10.0
Windows version 系统版本
win10
Related screenshot (optional) 相关截图(可选)
No response
Reproduction steps 复现步骤
The reason for this behavior is that the class name of the window changes when the game reloads. When the game first launched the class is
Chrome_WidgetWin_1
and if reloaded it becameChrome_WidgetWin_2
. The number increases with every reload. Because of this behavior, it would also fail to apply the profile for a RPG Maker MZ game after reload becauseclassNameRule
does not match.Log files 日志文件
The text was updated successfully, but these errors were encountered: