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Float-Precision issues on extreme distances from 0,0 #160
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Kind of related (and copied from Discord): Ok so there's two different "symptoms" that start happening at different distances:
(Tested with Firefox on Bluemap Spigot 1.3.1 with a mod that allows for an infinite repeating hires map) |
I noticed this too :) |
This is just a guess but I believe that the 3D engine for the WebGL is using floating-point so as we go further out the precision worsens. So my opinion is to use a local cord system based on the current position of the camera or find a BigInt implementation for WebGL. |
BlueMap Version:
v1.3.1-forge
I am using:
config/resourcepack
folder)Description:
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