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The lit-redstone-torch texture in that resource-pack has two pixels left and right that seem to be somehow differently stored than the other pixels .. this seems to confuse the shader.
My guess would be that this if-statement in the shader is not triggering for some reason.
Needs more testing.
What I did / Steps to reproduce
Create a powered repeater, redstone torch or comparator
Expected result
Render correctly
Actual result
Two pixel transparent section on all lit redstone torch objects
Context
1.7.2-cli
Windows 11
Minecraft 1.18.2 + fabric
Resource pack is
mattbatwings
pack from YouTube, attached here because download requires joining the discordMattPack1.18.zip
Recordings:
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