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Public Events: potato/bwmf BFT only works when all players load in to game at the same time #411

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kil0byt3 opened this issue Jun 27, 2023 · 0 comments

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@kil0byt3
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in the public event June 18, BFT markers didn't work for people loaded into the server at different times (we did a staged load-in)

fixed in public event by running
if (hasInterface) then { ["potato_adminMenu_resetMarkers", [player]] call cba_fnc_localEvent; };

maybe just set up another trigger to run that code when safestart gets turned off, for future public events

and/or add an admin menu button to fix bft

or something much more elegant, but those would work as a hacky fix that I can probably do

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