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Feature request: Moving Timekeeper marker closer to the AO instead of being hardcoded 0,0,0 #548
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Current implementation allows for anyone to alt+click and drag the marker, and it moves globally. Still would be nice for MM to be able to preset the position. |
Really? I don't remember implementing that. Kinda thought that I was ensuring that couldn't happen. Has anyone tried deleting it? Does anyone even correctly fill this stuff in anymore? My recollection was that it was only used notionally. |
Hi :) I believe all current MMs fill in timekeeper correctly now to my knowledge, or it's caught in testing. I at least have not seen a malformed marker or lack of a correct notification in many months. Additionally, the 15-minute notification is essential for certain TVTs specifically, so we know who wins. As well as for co-ops - often calls to fallback/retreat rather than complete the last OBJ are made, based on time/the overall lead's decision. Some background on this: Specifically for TVTs, Timekeeper has become vitally important when dealing with "hold OBJ for X minutes" while the other team tries to blow up X OBJ. In an example that prompted this idea/enhancement, the theoretical attacking team holds a position too long, going over time, when they could have pushed for a final fight if they had been made aware that they only had a few minutes left. As you know, only Admins get the timekeeper "15 min until mission end" notification, and the membership tossed around the idea of making that go to all players. This was judged "too gamey" (understandable), along with pushing teams to put the focus on winning rather than tactical gameplay. However, the issue stood where many people generally didn't have situational awareness of the Timekeeper marker, as it's down in the bottom left of the map by default, and many missions (even more so, TVTs) have a vastly shrunken AO where the Timekeeper marker is far away from it. Therefore the compromise out of that discussion was to make the Timekeeper marker closer to the AO - either automatically somehow, or via the possible way to do it that I described in the OP (having a stand-in marker, moveable by the MM, that is replaced with Timekeeper on mission start). That is the background, don't think we've done anything on it yet, but if Lambda says it can be moved then I trust them - they likely tested that in a session and confirmed with another member. I don't think we've tried deleting it, but I can test that too (I feel like that isn't possible). |
Kilo beat me to it, but here are my two bits:
Looks like you changed it here to be interactive (deletable and moveable). Also because of the way clicking & draging markers works, it makes the changes everywhere / non-locally.
It's been accurately filled out for a while. Specifically TvTs are accurate and the Coops are whatever admins & Zeus feel like the right timing is based on MM given time. |
mostly for my reference
Possible way to do it:
Named map marker that comes by default in BWMF, can be moved anywhere, Timekeeper replaces a marker with X name with the timer
Then MM can move the marker closer to the shaded AO so it's easily seen by anyone looking at map
https://discord.com/channels/204621032428929025/1283811451273744546/1283878950392823870
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