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Helmet cam added to spectator. Some work already done for "correct" camera angle back in 2021. Used the largest helmet and put the camera outside of it. No idea what I used lost to time. Would need tweaked probably.
related, having a form of gcam for cinematics would be great in spectate (not sure if gcam still works, but something similar - just force-smoothed camera inputs )
Helmet cam added to spectator. Some work already done for "correct" camera angle back in 2021. Used the largest helmet and put the camera outside of it. No idea what I used lost to time. Would need tweaked probably.
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