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Unlike Go, rust uses real threads, so creating a shit ton of them is heavy for the system.
Will prob never be fixed koz it's only gonna be a problem when a LOT of players are connected as the same time.
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Unlike Go, rust uses real threads, so creating a shit ton of them is heavy for the system.
Will prob never be fixed koz it's only gonna be a problem when a LOT of players are connected as the same time.
The text was updated successfully, but these errors were encountered: