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DisasterHelper.cpp
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#include "DisasterHelper.h"
void DisasterHelper::SetMapProperties(LOCATION topLeft, LOCATION bottomRight, bool wrapsEastWest)
{
if (topLeft.x < 0)
{
SendDebugMessage("Left cannot be negative.");
return;
}
if (topLeft.y < 0)
{
SendDebugMessage("Top cannot be negative.");
return;
}
this->topLeft = topLeft;
this->bottomRight = bottomRight;
if (wrapsEastWest)
{
xOffset = -1;
}
}
void DisasterHelper::SetDisasterPercents(int noDisasterPercent, int meteorPercent,
int earthquakePercent, int stormPercent, int vortexPercent)
{
if (noDisasterPercent + meteorPercent + earthquakePercent + stormPercent + vortexPercent != 100)
{
SendDebugMessage("SetDisasterPercents: The sum of percents must = 100.");
return;
}
if (noDisasterPercent < 0 || meteorPercent < 0 || earthquakePercent < 0 || stormPercent < 0 || vortexPercent < 0)
{
SendDebugMessage("SetDisasterPercents: No value may be < 0.");
return;
}
this->noDisasterPercent = noDisasterPercent;
this->meteorPercent = meteorPercent;
this->earthquakePercent = earthquakePercent;
this->stormPercent = stormPercent;
this->vortexPercent = vortexPercent;
}
void DisasterHelper::SetMeteorSizePercents(int smallMeteorPercent, int mediumMeteorPercent, int largeMeteorPercent)
{
if (smallMeteorPercent + mediumMeteorPercent + largeMeteorPercent != 100)
{
SendDebugMessage("SetMeteorSizePercents: The sum of percents must = 100.");
return;
}
if (smallMeteorPercent < 0 || mediumMeteorPercent < 0 || largeMeteorPercent < 0)
{
SendDebugMessage("SetMeteorSizePercents No value may be < 0.");
return;
}
this->smallMeteorPercent = smallMeteorPercent;
this->mediumMeteorPercent = mediumMeteorPercent;
this->largeMeteorPercent = largeMeteorPercent;
}
void DisasterHelper::AddVortexCorridor(const MAP_RECT& mapRect, int corridorWeight)
{
if (mapRect.Width() < 5 || mapRect.Height() < 5)
{
SendDebugMessage("Vortex corridor width & height must be > 5.");
return;
}
if (corridorWeight <= 0)
{
SendDebugMessage("Vortex corridor weight must be > 0.");
return;
}
for (int i = 0; i < corridorWeight; i++)
{
vortexRects.push_back(mapRect);
}
}
LOCATION DisasterHelper::GetRandMapLoc()
{
if (!MapPropertiesSet())
{
SendDebugMessage("DisasterHelper map properties are not set.");
return LOCATION(0, 0);
}
return LOCATION(
TethysGame::GetRand(GetWidth()) + xOffset + topLeft.x,
TethysGame::GetRand(GetHeight()) + yOffset + topLeft.y);
}
bool DisasterHelper::IsInSafeArea(LOCATION& location)
{
if (TethysGame::Time() / 100 >= safeZoneTimer)
{
return false;
}
for (auto& mapRect : safeRects)
{
if (mapRect.Check(location))
{
return true;
}
}
return false;
}
LOCATION DisasterHelper::GetRandLocOutsideSafeAreas()
{
if (!MapPropertiesSet())
{
SendDebugMessage("DisasterHelper map properties are not set.");
return LOCATION(0, 0);
}
LOCATION location;
bool LocInSafeArea = true;
int numberOfLocsChecked = 0;
while (LocInSafeArea)
{
location = GetRandMapLoc();
if (!IsInSafeArea(location))
{
break;
}
numberOfLocsChecked++;
if (numberOfLocsChecked > 40)
{
SendDebugMessage("Unable to find a LOCATION outside of safe areas.");
return LOCATION(0, 0);
}
}
return location;
}
double DisasterHelper::DistanceBetweenPoints(LOCATION loc1, LOCATION loc2)
{
return std::sqrt(std::pow(loc2.x - loc1.x, 2) + std::pow(loc2.y - loc1.y, 2));
}
void DisasterHelper::CreateRandomDisaster()
{
int randNum = TethysGame::GetRand(100);
if (randNum < noDisasterPercent)
{
// No Disaster this cycle
return;
}
else if (randNum < noDisasterPercent + meteorPercent)
{
CreateMeteor();
}
else if (randNum < noDisasterPercent + meteorPercent + earthquakePercent)
{
CreateEarthquake();
}
else if (randNum < noDisasterPercent + meteorPercent + earthquakePercent + stormPercent)
{
CreateStorm();
}
else if (randNum < noDisasterPercent + meteorPercent + earthquakePercent + stormPercent + vortexPercent)
{
CreateVortex();
}
}
void DisasterHelper::CreateEarthquake()
{
if (!MapPropertiesSet())
{
SendDebugMessage("DisasterHelper map properties are not set.");
return;
}
LOCATION location = GetRandLocOutsideSafeAreas();
int quakeStrength = minQuakeStrength + TethysGame::GetRand(maxQuakeStrength - minQuakeStrength);
TethysGame::SetEarthquake(location.x, location.y, quakeStrength);
}
//minPercentHypotenuseTravel is the minimum percentage of the MAP_RECT's hypotenuse's size that the line must travel.
LOCATION DisasterHelper::FindVortexEndLoc(const MAP_RECT& mapRect, const LOCATION& startLoc, double minPercentHypotenuseTravel)
{
double minVortexTravelDistance = DistanceBetweenPoints(
LOCATION(mapRect.x1, mapRect.y1),
LOCATION(mapRect.x2, mapRect.y2)) * (minPercentHypotenuseTravel / 100);
LOCATION endLoc = mapRect.RandPt();
while (DistanceBetweenPoints(startLoc, endLoc) < minVortexTravelDistance)
{
endLoc = mapRect.RandPt();
}
return endLoc;
}
void DisasterHelper::CreateVortex()
{
if (vortexRects.size() == 0)
{
SendDebugMessage("No vortex corridors provided.");
return;
}
MAP_RECT vortexRect = vortexRects[TethysGame::GetRand(vortexRects.size())];
LOCATION vortexStartLoc = vortexRect.RandPt();
LOCATION vortexEndLoc = FindVortexEndLoc(vortexRect, vortexStartLoc, 33);
TethysGame::SetTornado(
vortexStartLoc.x,
vortexStartLoc.y,
minVortexDuration + TethysGame::GetRand(maxVortexDuration - minVortexDuration),
vortexEndLoc.x,
vortexEndLoc.x,
false);
}
void DisasterHelper::CreateStorm()
{
if (!MapPropertiesSet())
{
SendDebugMessage("DisasterHelper map properties are not set.");
return;
}
//NOTE: Electrical storms will conintue beyond their end point if duration permits.
LOCATION startLoc = GetRandMapLoc();
LOCATION endLoc = GetRandMapLoc();
int stormDuration = minStormDuration + TethysGame::GetRand(maxStormDuration - minStormDuration);
TethysGame::SetLightning(startLoc.x, startLoc.y, stormDuration, endLoc.x, endLoc.y);
}
void DisasterHelper::CreateMeteor()
{
if (!MapPropertiesSet())
{
SendDebugMessage("DisasterHelper map properties are not set.");
return;
}
LOCATION disasterLoc = GetRandMapLoc();
int randNumber = TethysGame::GetRand(100);
int meteorSize = 0;
if (randNumber <= smallMeteorPercent)
{
meteorSize = 0;
}
else if (randNumber <= smallMeteorPercent + mediumMeteorPercent)
{
meteorSize = 1;
disasterLoc = GetRandLocOutsideSafeAreas();
}
else if (randNumber <= smallMeteorPercent + mediumMeteorPercent + largeMeteorPercent)
{
meteorSize = 2;
disasterLoc = GetRandLocOutsideSafeAreas();
}
TethysGame::SetMeteor(disasterLoc.x, disasterLoc.y, meteorSize);
}
void DisasterHelper::SendDebugMessage(char* message)
{
#if _DEBUG
Unit unit;
TethysGame::AddMessage(unit, message, PlayerNum::Player0, SoundID::sndBeep8);
#endif
}