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xephinh.py
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xephinh.py
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import pygame
import random
import ImgModify
import os
"""
10x20 square grid
shapes: S Z I O J L T
represented in order by 0-6
"""
pygame.font.init()
# Global variables
s_width = 800
s_height = 700
play_width = 300 # meaning 300//10 = 30 width per block
play_height = 600 # meaning 600//20 = 30 height per block
block_size = 30
top_left_x = (s_width - play_width)//2
top_left_y = (s_height - play_height)
Tho = ImgModify.getImgColor("Tho.jpeg", 50, 50)
Winner1 = ImgModify.getImgColor("Winner1.jpeg", 50, 50)
Winner2 = ImgModify.getImgColor("Winner2.png", 50, 50)
Winner3 = ImgModify.getImgColor("Winner3.jpeg", 50, 50)
Winner4 = ImgModify.getImgColor("Winner4.jpeg", 50, 50)
Winner5 = ImgModify.getImgColor("Winner5.jpeg", 50, 50)
Winner6 = ImgModify.getImgColor("Winner6.png", 50, 50)
Winner7 = ImgModify.getImgColor("Winner7.jpeg", 50, 50)
Winner8 = ImgModify.getImgColor("Winner8.jpeg", 50, 50)
Winner9 = ImgModify.getImgColor("Winner9.jpeg", 50, 50)
Defeat = ImgModify.getImgColor("Defeat.jpg", 140, 140)
Defeat1 = ImgModify.getImgColor("Defeat1.jpeg", 140, 140)
Defeat2 = ImgModify.getImgColor("Defeat2.jpeg", 140, 140)
Defeat3 = ImgModify.getImgColor("Defeat2.jpeg", 140, 140)
# Shape formats
S = [['.....',
'.....',
'..00.',
'.00..',
'.....'],
['.....',
'..0..',
'..00.',
'...0.',
'.....']]
Z = [['.....',
'.....',
'.00..',
'..00.',
'.....'],
['.....',
'..0..',
'.00..',
'.0...',
'.....']]
I = [['..0..',
'..0..',
'..0..',
'..0..',
'.....'],
['.....',
'0000.',
'.....',
'.....',
'.....']]
O = [['.....',
'.....',
'.00..',
'.00..',
'.....']]
J = [['.....',
'...0.',
'...0.',
'..00.',
'.....'],
['.....',
'.0...',
'.000.',
'.....',
'.....'],
['.....',
'..00.',
'..0..',
'..0..',
'.....'],
['.....',
'.000.',
'...0.',
'.....',
'.....']]
L = [['.....',
'..0..',
'..0..',
'..00.',
'.....'],
['.....',
'.....',
'.000.',
'.0...',
'.....'],
['.....',
'.00..',
'..0..',
'..0..',
'.....'],
['.....',
'...0.',
'.000.',
'.....',
'.....']]
T = [['.....',
'..0..',
'.000.',
'.....',
'.....'],
['.....',
'..0..',
'..00.',
'..0..',
'.....'],
['.....',
'.....',
'.000.',
'..0..',
'.....'],
['.....',
'..0..',
'.00..',
'..0..',
'.....']]
C = [['.....',
'.0.0.',
'.000.',
'.....',
'.....'],
['.....',
'..00.',
'..0..',
'..00.',
'.....'],
['.....',
'.000.',
'.0.0.',
'.....',
'.....'],
['.....',
'.00..',
'..0..',
'.00..',
'.....']]
P = [['.....',
'..0..',
'.000.',
'.0.0.',
'.....'],
['.....',
'..00.',
'.00..',
'..00.',
'.....'],
['.....',
'.0.0.',
'.000.',
'..0..',
'.....'],
['.....',
'.00..',
'..00.',
'.00..',
'.....']]
H = [['.....',
'.0.0.',
'.000.',
'.0.0.',
'.....'],
['.....',
'.000.',
'..0..',
'.000.',
'.....'],
['.....',
'.0.0.',
'.000.',
'.0.0.',
'.....'],
['.....',
'.000.',
'..0..',
'.000.',
'.....']]
#M = [['.0.0.',
# '.....',
# '0...0',
# '.000.',
# '.....'],
# ['..0..',
# '.0..0',
# '.0...',
# '.0..0',
# '..0..'],
# ['.....',
# '.000.',
# '0...0',
# '.....',
# '.0.0.'],
# ['...0.',
# '0..0.',
# '....0',
# '0..0.',
# '...0.']]
shapes = [S, Z, I, O, J, L, T, C, P, H]
shape_colors = [(0, 255, 0), (255, 0, 0), (0, 0, 255), (255, 255, 0), (0, 255, 255), (255, 0, 255), (255, 165, 0), (165, 165, 0), (165, 0, 165), (123, 234, 12)]
# index 0-6 represent shape
class Piece(object):
rows = 20 # height
columns = 10 # width
def __init__(self, column, row, shape):
self.x = column
self.y = row
self.shape = shape
self.color = shape_colors[shapes.index(shape)]
self.rotation = 0 # number from 0-3
def create_grid(locked_positions):
grid = [[(0,0,0) for x in range(10)] for y in range(20)]
for i in range(len(grid)):
for j in range(len(grid[i])):
if (j,i) in locked_positions:
c = locked_positions[(j,i)]
grid[i][j] = c
return grid
def convert_shape_format(shape):
positions = []
## Determine rotation direction of current shape
format = shape.shape[shape.rotation % len(shape.shape)]
for i, line in enumerate(format):
row = list(line)
for j, column in enumerate(row):
if column == '0':
positions.append((shape.x + j, shape.y + i))
for i, pos in enumerate(positions):
positions[i] = (pos[0] - 2, pos[1] - 4)
return positions
def valid_space(shape, grid):
accepted_positions = [[(j,i) for j in range(10) if grid[i][j] == (0,0,0)] for i in range(20)]
accepted_positions = [j for sub in accepted_positions for j in sub]
formatted = convert_shape_format(shape)
for pos in formatted:
if pos not in accepted_positions:
if pos[1] > -1:
return False
return True
def check_lost(positions):
for pos in positions:
x,y = pos
if y < 1:
return True
return False
def get_shape(level):
global shapes, shape_colors
if level == 'd':
return Piece(5,0,random.choice(shapes[:-3]))
else:
return Piece(5,0,random.choice(shapes))
def draw_text_middle(text, size, color, surface):
font = pygame.font.SysFont('comicsans', size, bold = True)
label = font.render(text, True, color)
surface.blit(label, (top_left_x + play_width/2 - (label.get_width()/2), top_left_y + play_height/3 - label.get_height()/2))
def draw_grid(surface, row, col):
sx = top_left_x
sy = top_left_y
for i in range(row):
pygame.draw.line(surface, (128,128,128), (sx, sy + i*30), (sx + play_width, sy + i* 30)) # horizontal line
for j in range(col):
pygame.draw.line(surface, (128, 128, 128), (sx + j*30, sy), (sx + j*30, sy * play_height)) # vertical line
def clear_rows(grid, locked):
# need to see if row is clear the shift every other row above down one
ind = 0
inc = 0
for i in range(len(grid)-1, -1, -1):
row = grid[i]
if (0,0,0) not in row:
inc +=1
# add positions to remove from locked
ind = i
for j in range(len(row)):
try:
del locked[(j,i)]
except:
continue
break
if inc > 0:
for key in sorted(list(locked), key = lambda x: x[1])[::-1]:
x, y = key
if y < ind:
newKey = (x, y+inc)
locked[newKey] = locked.pop(key)
return True
return False
def draw_next_shape(shape, surface):
font = pygame.font.SysFont('comicsans', 30)
label = font.render('Hinh tiep theo', True, (255,255,255))
sx = top_left_x + play_width + 20
sy = top_left_y + play_height/2 - 200
format = shape.shape[shape.rotation % len(shape.shape)]
for i, line in enumerate(format):
row = list(line)
for j, column in enumerate(row):
if column == '0':
pygame.draw.rect(surface, shape.color, (sx + j*30, sy + i*30, 30,30), 0)
surface.blit(label, (sx + 10, sy - 30))
def draw_score(score, surface):
font = pygame.font.SysFont('comicsans', 40)
font2 = pygame.font.SysFont('comicsans', 50)
label1 = font.render('Diem so', True, (255,255,0))
label2 = font2.render(str(score), True, (255,255,255))
surface.blit(label1, (top_left_x - 180, top_left_y + play_height/2 + 30))
surface.blit(label2, (top_left_x - 150, top_left_y + play_height/2 + 80))
def draw_player(Img, surface):
font = pygame.font.SysFont('comicsans', 60)
label = font.render('Tho', True, (255, 165, 255))
surface.blit(label, (top_left_x - 170, top_left_y + play_height/2 - 300))
sx = top_left_x - 185
sy = top_left_y + play_height/2 - 200
for i in range(len(Img)):
for j in range(len(Img[i])):
pygame.draw.rect(surface, Img[i][j], (sx + 3*j, sy + 3*i, 3, 3), 0)
def draw_winnericon(Img, surface):
sx = top_left_x +play_width + 60
sy = top_left_y + play_height / 2 + 50
for i in range(len(Img)):
for j in range(len(Img[i])):
pygame.draw.rect(surface, Img[i][j], (sx + 3 * j, sy + 3 * i, 3, 3), 0)
def draw_window(surface):
surface.fill((0,0,0))
#Tetris Title
font = pygame.font.SysFont('comicsans', 60)
label = font.render('TRO CHOI XEP HINH', True, (255,255,255))
surface.blit(label, (top_left_x + play_width/2 - (label.get_width()/2), 10))
for i in range(len(grid)):
for j in range(len(grid[i])):
pygame.draw.rect(surface, grid[i][j], (top_left_x + j*30, top_left_y + i*30, 30,30), 0)
# draw grid and border
draw_grid(surface, 20, 10)
pygame.draw.rect(surface, (255,0,0), (top_left_x, top_left_y, play_width, play_height), 5)
# pygame.display.update()
def draw_lose_window(Img, surface):
surface.fill((0,0,0))
font = pygame.font.SysFont('comicsans', 80)
label = font.render('An ui ne!', True, (0, 255, 255))
for i in range(len(Img)):
for j in range(len(Img[i])):
pygame.draw.rect(surface, Img[i][j], (50+j*5, i*5, 5, 5), 0)
surface.blit(label, (top_left_x + play_width/2 - (label.get_width()/2), 10))
def draw_champion_window(surface, record):
Champion = ImgModify.getImgColor('Champion.jpeg', 140, 140)
surface.fill((0, 0, 0))
font = pygame.font.SysFont('comicsans', 45)
label = font.render('Chuc mung ky luc moi cua Tho:' + str(record), True, (255, 0, 0))
for i in range(len(Champion)):
for j in range(len(Champion[i])):
pygame.draw.rect(surface, Champion[i][j], (50+j*5, i*5, 5, 5), 0)
surface.blit(label, (top_left_x + play_width/2 - (label.get_width()/2), 10))
def main(win, difflevel):
global grid
locked_positions = {} # (x,y): (255,0,0)
grid = create_grid(locked_positions)
change_piece = False
run = True
current_piece = get_shape(difflevel)
next_piece = get_shape(difflevel)
clock = pygame.time.Clock()
fall_time = 0
level_time = 0
fall_speed = 0.34
score = 0
winnercounter = 0
winnerfile = [Winner1, Winner2, Winner3, Winner4, Winner5, Winner6, Winner7, Winner8, Winner9]
defeatfile = [Defeat, Defeat1, Defeat2, Defeat3]
while run:
grid = create_grid(locked_positions)
fall_time += clock.get_rawtime()
level_time += clock.get_rawtime()
clock.tick()
if level_time/1000 > 4:
level_time = 0
if fall_speed > 0.15:
fall_speed -= 0.005
#PIECE FALLING
if fall_time/1000 >= fall_speed:
fall_time = 0
current_piece.y += 1
if not (valid_space(current_piece, grid)) and current_piece.y > 0:
current_piece.y -= 1
change_piece = True
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
pygame.display.quit()
quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
run = False
pygame.display.quit()
quit()
if event.key == pygame.K_LEFT:
current_piece.x -= 1
if not valid_space(current_piece, grid):
current_piece.x += 1
elif event.key == pygame.K_RIGHT:
current_piece.x +=1
if not valid_space(current_piece, grid):
current_piece.x -= 1
elif event.key == pygame.K_UP:
# rotate shape
current_piece.rotation = (current_piece.rotation + 1)%len(current_piece.shape)
if not valid_space(current_piece, grid):
current_piece.rotation = (current_piece.rotation -1)%len(current_piece.shape)
if event.key == pygame.K_DOWN:
#move shape down
current_piece.y +=1
if not valid_space(current_piece, grid):
current_piece.y -= 1
if event.key == pygame.K_SPACE:
while valid_space(current_piece, grid):
current_piece.y += 1
current_piece.y -= 1
shape_pos = convert_shape_format(current_piece)
# add piece to the grid for drawing
for i in range(len(shape_pos)):
x, y = shape_pos[i]
if y > -1:
grid[y][x] = current_piece.color
# IF PIECE HIT GROUND
if change_piece:
for pos in shape_pos:
p = (pos[0], pos[1])
locked_positions[p] = current_piece.color
current_piece = next_piece
next_piece = get_shape(difflevel)
change_piece = False
for i in range(4):
if clear_rows(grid, locked_positions):
grid = create_grid(locked_positions)
score += 10
winnercounter += 1
else:
break
draw_window(win)
draw_next_shape(next_piece, win)
draw_score(score, win)
draw_player(Tho, win)
draw_winnericon(winnerfile[winnercounter%len(winnerfile)],win)
pygame.display.update()
if check_lost(locked_positions):
run = False
draw_text_middle("Thua rui Tho lam lai nhe!", 40, (0,255,255), win)
pygame.display.update()
pygame.time.delay(2000)
draw_lose_window(defeatfile[random.randint(0,3)], win)
pygame.display.update()
pygame.time.delay(10000)
curdir = os.path.dirname(__file__)
with open(curdir + '/record.txt', "r+") as f:
record1 = int(f.readline())
record2 = int(f.readline())
f.truncate(0)
f.close()
if difflevel == 'd':
if score > record1:
record1 = int(score)
draw_champion_window(win, record1)
pygame.display.update()
pygame.time.delay(10000)
else:
if score > record2:
record2 = int(score)
draw_champion_window(win, record2)
pygame.display.update()
pygame.time.delay(10000)
with open(curdir + '/record.txt', "w+") as f:
f.write(str(record1) + "\n")
f.write(str(record2) + "\n")
f.close()
IntroList = ['Tho hay an mot nut bat ky',
'Chao mung ban Tho da den voi game',
'XEP HINH CHO THO',
'De minh huong dan Tho nhe',
'Hay an nhung nut mui ten trai, phai, duoi',
'De di chuyen hinh',
'An mui ten len tren de xoay hinh.',
'An nut space de ha hinh xuong nhanh hon',
'Bay gio Tho hay chon do kho cho game',
'Che do de (D) Che do kho (K)',
'Ban Tho da san sang chua',
'Chung ta cung bat dau thoi'
]
def main_menu(win):
run = True
while run:
# Intro
counter = 0
while counter < len(IntroList)-2:
win.fill((0,0,0))
draw_text_middle(IntroList[counter], 35, (255,255,255), win)
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
break
if event.type == pygame.KEYDOWN:
counter +=1
if run == False:
break
if run == False:
break
choselevel = False
while not choselevel:
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
break
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_d:
difflevel = 'd'
choselevel = True
elif event.key == pygame.K_k:
difflevel = 'k'
choselevel = True
if run == False:
break
if run == False:
break
while counter < len(IntroList):
win.fill((0,0,0))
draw_text_middle(IntroList[counter], 35, (255,255,255), win)
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
break
elif event.type == pygame.KEYDOWN:
counter += 1
if run == False:
break
if run == False:
break
main(win, difflevel)
pygame.quit()
def main_process():
win = pygame.display.set_mode((s_width, s_height))
pygame.display.set_caption('XEP HINH CUA THO')
main_menu(win)