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Bitmap Editor Tech Test in Ruby

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The Brief

Produce a Ruby 2.3 program that simulates a basic interactive bitmap editor. Bitmaps are represented as an M x N matrix of pixels with each element representing a colour. Program input The input consists of a file containing a sequence of commands, where a command is represented by a single capital letter at the beginning of the line. Parameters of the command are separated by white spaces and they follow the command character. Pixel co-ordinates are a pair of integers: a column number between 1 and 250, and a row number between 1 and 250. Bitmaps starts at coordinates 1,1. Colours are specified by capital letters.

There are 6 supported commands:

I M N - Create a new M x N image with all pixels coloured white (O).

C - Clears the table, setting all pixels to white (O).

L X Y C - Colours the pixel (X,Y) with colour C.

V X Y1 Y2 C - Draw a vertical segment of colour C in column X between rows Y1 and Y2 (inclusive).

H X1 X2 Y C - Draw a horizontal segment of colour C in row Y between columns X1 and X2 (inclusive).

S - Show the contents of the current image

To run the application you must supply a command file like so:

bin/bitmap_editor examples/show.txt

Input File

I 5 6
L 1 3 A
V 2 3 6 W
H 3 5 2 Z
S
OOOOO
OOZZZ
AWOOO
OWOOO
OWOOO
OWOOO

When implementing this program focus on quality and best practices. DO NOT RUSH! It's not a speed test. Make sure the program handles odd input gracefully.

$ git clone https://github.com/treborb/bitmap_editor.git
$ cd bitmap_editor
$ rvm use 2.3.4 --install --binary --fuzzy
$ gem install bundler
$ bundle
$ bin/bitmap_editor examples/show.txt
$ rspec