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TERRAIN.txt
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TERRAIN.txt
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//********** Splashes **********
splash nukage
{
smallclass DCY_nukagesplashbasesmall
smallclip 12
smallsound world/lavasizzlesmall
baseclass DCY_nukageSplashBase
chunkclass sludgechunk
chunkxvelshift 8
chunkyvelshift 8
chunkzvelshift 6
chunkbasezvel 2
sound world/lavasizzle
NoAlert
}
splash Slime
{
smallclass DCY_SlimeSplashBaseSmall
smallclip 12
smallsound world/sludgegloopsmall
baseclass DCY_SlimeSplashBase
chunkclass SlimeChunk
chunkxvelshift 8
chunkyvelshift 8
chunkzvelshift 8
chunkbasezvel 2
sound world/sludgegloop
NoAlert
}
splash Water
{
smallclass DCY_watersplashbasesmall
smallclip 12
smallsound world/watersplashsmall
baseclass DCY_watersplashbase2
chunkclass watersplash
chunkxvelshift 8
chunkyvelshift 8
chunkzvelshift 8
chunkbasezvel 2
sound world/watersplash
NoAlert
}
splash Blood
{
smallclass DCY_bloodsplashbasesmall
smallclip 12
smallsound blood
baseclass DCY_bloodsplashbase1
chunkclass bloodsplash
chunkxvelshift 8
chunkyvelshift 8
chunkzvelshift 8
chunkbasezvel 2
sound bloodsmall
NoAlert
}
splash Lava
{
smallclass DCY_lavasplashbasesmall
smallclip 12
smallsound world/lavasizzlesmall
baseclass DCY_lavasplashbase1
//chunkclass lavasmoke2
chunkxvelshift 8
chunkyvelshift 8
chunkzvelshift 8
chunkbasezvel 2
sound world/lavasizzle
NoAlert
}
splash Smoke
{
smallclass DCY_smokesplashbasesmall
smallclip 12
smallsound world/lavasizzlesmall
baseclass DCY_smokesplashbase1
//chunkclass lavasmoke2
chunkxvelshift 8
chunkyvelshift 8
chunkzvelshift 8
chunkbasezvel 2
sound world/lavasizzle
NoAlert
}
//********** Terrain **********
terrain nukage_t
{
splash nukage
footclip 16
liquid
}
terrain water_t
{
splash water
footclip 16
liquid
}
terrain lava_t
{
splash lava
footclip 16
liquid
}
terrain blood_t
{
footclip 16
liquid
splash blood
friction .65
}
terrain Slime
{
footclip 16
liquid
splash Slime
friction .65
}
//Terrains
terrain Water
{
splash Water
footclip 5
liquid
}
terrain Lava
{
splash Lava
footclip 5
liquid
}
terrain Lav2
{
splash Lava
footclip 5
liquid
}
terrain Lav3
{
splash Lava
footclip 0
liquid
}
terrain Smoke
{
splash Smoke
footclip -3
liquid
}
terrain Blood
{
splash Blood
footclip 5
liquid
}
terrain Nukage
{
splash Nukage
footclip 5
liquid
}
terrain Slime
{
splash Slime
footclip 5
liquid
}
terrain Grey
{
//splash Grey
footclip 5
liquid
}
terrain Sludge
{
splash Sludge
footclip 5
liquid
}
ifdoom
floor BLOOD1 Blood
floor BLOOD2 Blood
floor BLOOD3 Blood
floor FWATER1 Water
floor FWATER2 Water
floor FWATER3 Water
floor FWATER4 Water
floor LAVA1 Lava
floor LAVA2 Lava
floor LAVA3 Lava
floor LAVA4 Lava
floor NUKAGE1 Nukage
floor NUKAGE2 Nukage
floor NUKAGE3 Nukage
floor SLIME01 Slime
floor SLIME02 Slime
floor SLIME03 Slime
floor SLIME04 Slime
floor SLIME05 Slime
floor SLIME06 Slime
floor SLIME07 Slime
floor SLIME08 Slime
floor SLIME09 Smoke
floor SLIME10 Smoke
floor SLIME11 Smoke
floor SLIME12 Smoke
floor RROCK01 Smoke
floor RROCK02 Smoke
floor RROCK05 Smoke
floor RROCK06 Smoke
floor RROCK07 Smoke
floor RROCK08 Smoke
floor DC_BLD Blood
floor DC_WAT Water
floor DC_LAV Lava
floor DC_NKG Nukage
floor DC_SLM Slime
floor DC_SL2 Slime