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Is there scope for a "player joined group" and "player left group" event in your player events framework? Currently, there is no way of detecting these events without polling (please correct me if I'm wrong) and seeing as you are already doing the polling with the intention of reducing the need elsewhere I figured I'd ask. The main use I can think of is restricting group sizes in missions and game modes but it could be used in all sorts of situations I imagine.
The text was updated successfully, but these errors were encountered:
All the currently available events are used in ACE or at least were used at some point. Sure we could add a check for the players group, but then it does check for that every frame. Is it worth it? I'm not convinced it is.
Is there scope for a "player joined group" and "player left group" event in your player events framework? Currently, there is no way of detecting these events without polling (please correct me if I'm wrong) and seeing as you are already doing the polling with the intention of reducing the need elsewhere I figured I'd ask. The main use I can think of is restricting group sizes in missions and game modes but it could be used in all sorts of situations I imagine.
The text was updated successfully, but these errors were encountered: