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XP Bottles: Both the preview and the trajectories on already flying xp bottles is wrong and show that the bottle would fly further than is reality, they appear to have more drag or gravity than is set in trajectories
Trident: Preview does not respect the riptide enchantment, which completely removes the ability to throw the trident and replaces it with a dash ability
Wind Charge: The preview trajectory is wrong, they do copy the player velocity but trajectories believes that they do not. (The initial velocity is probably wrong as well, but less relevant for rendering as they fly straight)
Fishing Rod: The preview is wrong. When throwing forwards, it shows a much further throw than is actually real. When throwing (straight) downwards, it shows that the fishing bobber will go straight down even though it will always go forwards by a lot, even when throwing straight down
Fishing Rod: Trajectories completely ignores that the fishing bobber floats instead of sinking
Snowball: The drag in water is incorrect, they can go further in water than both preview and live tracers suggest.
Splash potion: Incorrect in water, goes further than shown
XP Bottle: Incorrect in water, goes further than shown
Wind Charge: Incorrect in water, they are not slowed down by water but trajectories assumes so, causing the trajectory to stop after just a few blocks even on high simulated ticks numbers
In general, the first-person line preview of all projectiles is incorrect. The line appears to be offset to the right to make the curve more visible, but this also means the end destination is offset, and will often appear to hit a different block than the blue block hit marker. It should be rotated so that the start is offset to the side but the end is at the correct position.
Steps to reproduce
see above
Client Log
-
Screenshots
No response
The text was updated successfully, but these errors were encountered:
LiquidBounce Branch
Nextgen
LiquidBounce Build/Version
0.22.0
Operating System
Windows 10
Minecraft Version
1.21.1
Describe the bug
Trajectories is wrong for various entities
In general, the first-person line preview of all projectiles is incorrect. The line appears to be offset to the right to make the curve more visible, but this also means the end destination is offset, and will often appear to hit a different block than the blue block hit marker. It should be rotated so that the start is offset to the side but the end is at the correct position.
Steps to reproduce
see above
Client Log
Screenshots
No response
The text was updated successfully, but these errors were encountered: