Releases: CCDirectLink/CCLoader
Releases · CCDirectLink/CCLoader
CCLoader v2.18.2 (Simplify v2.8.4)
- When no packed mod (.ccmod) is located all other mods are now slightly faster.
- Improved packed mod loading by caching files.
- Fixed packed mods not working on the first launch of CCLoader.
- Fixed packed mods not working in the browser, causing other mods to not load either.
- Replaced OpenDevTools with a flag in
package.json
. The mod still continues to work if not deleted. - Removed support for mod tables. This should not impact any mods. If it does, please add the definitions to the main CCLoader repository.
CCLoader v2.18.1 (Simplify v2.8.4)
- Fixed mods being loaded from subdirectories
CCLoader v2.18.0 (Simplify v2.8.4)
- Mods can change their name as displayed in the settings by adding a
ccmodHumanName
in theirpackage.json
- Other mods can access this name using
mod.displayedName
CCLoader v2.17.0 (Simplify v2.8.2)
- Added the ability to load mods distributed as
.ccmod
file.ccmod
files in the mod directory will automatically picked up by ccloader- This feature also works inside the browser
CCLoader v2.16.1 (Simplify v2.8.2)
- Cleaned up the root folder of the repository
CCLoader v2.16.0 (Simplify v2.8.2)
- Added interface to allow tools to change the location of the game files.
CCLoader v2.15.2 (Simplify v2.8.2)
- Fixed Steam integration not working in newest crosscode version.
CCLoader v2.15.1 (Simplify v2.8.1)
- Fixed bug that prevented the game from communicating with Steam.
- Updated patch library to allow more advanced json patching.
CCLoader v2.14.4 (Simplify v2.8.0)
- Fixed an error that prevented patches from being applied.