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WordleTracker.py
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'''Written by Cael Shoop.'''
import os
import json
import random
import pytz
from datetime import datetime, timedelta
from dotenv import load_dotenv
from discord import (app_commands, Intents, Client, File, Message,
Interaction, TextChannel, SelectOption, utils)
from discord.ui import Select, View
from discord.ext import tasks
load_dotenv()
def get_log_time():
time = datetime.now().astimezone()
output = ''
if time.hour < 10:
output += '0'
output += f'{time.hour}:'
if time.minute < 10:
output += '0'
output += f'{time.minute}:'
if time.second < 10:
output += '0'
output += f'{time.second}'
return output
def get_guesses(player):
return player.guesses
def is_dst(dt=None, timezone="America/New_York"):
timezone = pytz.timezone(timezone)
if dt is None:
dt = datetime.now().astimezone(tz=timezone)
timezone_aware_date = timezone.localize(dt, is_dst=False)
return timezone_aware_date.tzinfo._dst.seconds != 0
class TimezoneMenu(Select):
def __init__(self):
options = [
SelectOption(label='Europe/Berlin', description='EU Central Timezone'),
SelectOption(label='Canada/Atlantic', description='CA Atlantic Timezone'),
SelectOption(label='US/Eastern', description='US Eastern Timezone'),
SelectOption(label='US/Central', description='US Central Timezone'),
SelectOption(label='US/Mountain', description='US Mountain Timezone'),
SelectOption(label='US/Pacific', description='US Pacific Timezone'),
]
super().__init__(placeholder='Select a timezone...', options=options)
async def callback(self, interaction: Interaction):
content = 'Failed to find you in the players list. Are you registered?'
for player in client.players:
if player.name == interaction.user.name:
timezone = pytz.timezone(self.values[0])
player.resetTime = datetime.now().astimezone(tz=timezone).replace(hour=0, minute=0, second=0, microsecond=0) + timedelta(days=1)
print(f'{get_log_time()}> reset time for {player.name} is now {player.resetTime.isoformat()}')
content = f'Successfully set timezone to {self.values[0]}!'
break
await interaction.response.send_message(content=content, ephemeral=True)
class TimezoneMenuView(View):
def __init__(self):
super().__init__()
self.add_item(TimezoneMenu())
class WordleTrackerClient(Client):
FILENAME = 'info.json'
class Player():
def __init__(self, name):
self.name = name
self.guesses = 0
self.newGuesses = 0
self.winCount = 0
self.registered = True
self.completedToday = False
self.completedYesterday = False
self.succeededToday = False
self.succeededYesterday = False
self.filePath = ''
self.newFilePath = ''
self.messageContent = ''
self.newMessageContent = ''
self.resetTime: datetime = datetime.now().astimezone().replace(hour=0, minute=0, second=0, microsecond=0) + timedelta(days=1)
self.sentWarning = False
async def send_warning(self, curTime: datetime) -> None:
if self.registered and not self.completedToday and not self.sentWarning and curTime + timedelta(hours=1) >= self.resetTime:
user = utils.get(client.users, name=self.name)
await user.send(f'You have one hour left to do (or skip) Wordle #{client.game_number}!')
def past_reset_time(self, curTime: datetime) -> bool:
if curTime >= self.resetTime:
return True
return False
def shift_data(self) -> None:
self.guesses = self.newGuesses
self.newGuesses = 0
self.completedYesterday = self.completedToday
self.completedToday = False
self.succeededYesterday = self.succeededToday
self.succeededToday = False
self.filePath = self.newFilePath
self.newFilePath = ''
self.messageContent = self.newMessageContent
self.newMessageContent = ''
self.resetTime += timedelta(days=1)
self.sentWarning = False
async def notify_of_wordle(self) -> None:
user = utils.get(client.users, name=self.name)
content = f'It\'s time to do Wordle #{client.game_number}!\n'
content += 'https://www.nytimes.com/games/wordle/index.html\n'
await user.send(content=content)
if client.random_letter_starting:
content = f'__**Your first word must start with the letter "{client.letter}"**__'
await user.send(content=content)
def __init__(self, intents):
super().__init__(intents=intents)
self.tree = app_commands.CommandTree(self)
self.text_channel: TextChannel = None
self.random_letter_starting = False
self.current_letter = ''
self.last_letters = ['K', 'B', 'C', 'D', 'Z', 'F']
self.game_number: int = 0
self.scored_today = False
self.midnight_called = False
self.players = []
def read_json_file(self):
'''Reads player information from the json file and puts it in the players list'''
if os.path.exists(self.FILENAME):
with open(self.FILENAME, 'r', encoding='utf-8') as file:
print(f'{get_log_time()}> Reading {self.FILENAME}')
data = json.load(file)
for firstField, secondField in data.items():
if firstField == 'text_channel':
self.text_channel = self.get_channel(int(secondField['text_channel']))
print(f'{get_log_time()}> Got text channel id of {self.text_channel.id}')
elif firstField == 'game_number':
self.game_number = int(secondField['game_number'])
elif firstField == 'scored_today':
self.scored_today = secondField['scored_today']
print(f'{get_log_time()}> Scored today: {self.scored_today}')
elif firstField == 'random_letter':
self.random_letter_starting = secondField['random_letter']
print(f'{get_log_time()}> Got random letter starting value of {self.random_letter_starting}')
elif firstField == 'current_letter':
self.current_letter = secondField['current_letter']
print(f'{get_log_time()}> Got current letter as ')
elif firstField == 'last_letters':
self.last_letters.clear()
self.last_letters.append(secondField['0'])
self.last_letters.append(secondField['1'])
self.last_letters.append(secondField['2'])
self.last_letters.append(secondField['3'])
self.last_letters.append(secondField['4'])
self.last_letters.append(secondField['5'])
print(f'{get_log_time()}> Got last letters of {self.last_letters[0]}, {self.last_letters[1]}, {self.last_letters[2]}, {self.last_letters[3]}, {self.last_letters[4]}, {self.last_letters[5]}')
else:
player_exists = False
for player in self.players:
if firstField == player.name:
player_exists = True
break
if not player_exists:
load_player = self.Player(firstField)
load_player.winCount = secondField['winCount']
load_player.guesses = secondField['guesses']
try:
load_player.newGuesses = secondField['newGuesses']
except Exception as e:
print(f"{load_player.name} had no newGuesses, setting to 0: {e}")
load_player.newGuesses = 0
load_player.registered = secondField['registered']
load_player.completedToday = secondField['completedToday']
try:
load_player.completedYesterday = secondField['completedYesterday']
except:
load_player.completedYesterday = load_player.completedToday
load_player.succeededToday = secondField['succeededToday']
try:
load_player.succeededYesterday = secondField['succeededYesterday']
except:
load_player.succeededYesterday = load_player.succeededToday
try:
load_player.messageContent = secondField['messageContent']
except:
load_player.messageContent = ''
try:
load_player.newMessageContent = secondField['newMessageContent']
except:
load_player.newMessageContent = load_player.messageContent
try:
load_player.resetTime = datetime.fromisoformat(secondField['resetTime'])
except Exception as e:
print(f'{load_player.name} had no resetTime, defaulting to ET: {e}')
load_player.resetTime = datetime.now().astimezone().replace(hour=0, minute=0, second=0, microsecond=0) + timedelta(days=1)
try:
load_player.sentWarning = secondField['sentWarning']
except Exception as e:
print(f'{load_player.name} had no sentWarning, defaulting to False: {e}')
self.players.append(load_player)
print(f'{get_log_time()}> Loaded player {load_player.name}\n'
f'\twins: {load_player.winCount}\n'
f'\tguesses: {load_player.guesses}\n'
f'\tnew guesses: {load_player.newGuesses}\n'
f'\tregistered: {load_player.registered}\n'
f'\tcompleted today: {load_player.completedToday}\n'
f'\tcompleted yesterday: {load_player.completedYesterday}\n'
f'\tsucceeded today: {load_player.succeededToday}\n'
f'\tsucceeded yesterday: {load_player.succeededYesterday}\n'
f'\tmessage content: {load_player.messageContent}\n'
f'\tnew message content: {load_player.newMessageContent}\n'
f'\treset time: {load_player.resetTime.strftime("%d/%m %H:%M")}\n'
f'\tsent warning: {load_player.sentWarning}')
print(f'{get_log_time()}> Successfully loaded {self.FILENAME}')
def write_json_file(self):
'''Writes player information from the players list to the json file'''
data = {}
data['text_channel'] = {'text_channel': self.text_channel.id}
data['game_number'] = {'game_number': self.game_number}
data['scored_today'] = {'scored_today': self.scored_today}
data['random_letter'] = {'random_letter': self.random_letter_starting}
data['current_letter'] = {'current_letter': self.current_letter}
data['last_letters'] = {'0': self.last_letters[0],
'1': self.last_letters[1],
'2': self.last_letters[2],
'3': self.last_letters[3],
'4': self.last_letters[4],
'5': self.last_letters[5]}
for player in self.players:
data[player.name] = {'winCount': player.winCount,
'guesses': player.guesses,
'newGuesses': player.newGuesses,
'registered': player.registered,
'completedToday': player.completedToday,
'completedYesterday': player.completedYesterday,
'succeededToday': player.succeededToday,
'succeededYesterday': player.succeededYesterday,
'messageContent': player.messageContent,
'newMessageContent': player.newMessageContent,
'resetTime': player.resetTime.isoformat(),
'sentWarning': player.sentWarning}
json_data = json.dumps(data, indent=4)
print(f'{get_log_time()}> Writing {self.FILENAME}')
with open(self.FILENAME, 'w+', encoding='utf-8') as file:
file.write(json_data)
def get_previous_answers(self) -> None:
for player in self.players:
if os.path.exists(f'{player.name}.png'):
player.filePath = f'{player.name}.png'
print(f'{get_log_time()}> Found {player.name}\'s answers as file {player.filePath}')
if os.path.exists(f'{player.name}_new.png'):
player.newFilePath = f'{player.name}_new.png'
print(f'{get_log_time()}> Found {player.name}\'s new answers as file {player.newFilePath}')
def get_new_letter(self) -> None:
letter = chr(random.randint(ord("A"), ord("Z")))
while letter in client.last_letters:
letter = chr(random.randint(ord("A"), ord("Z")))
found = False
for i in range(len(client.last_letters)):
if found:
client.last_letters[i] = 'X'
found = False
break
if client.last_letters[i] == 'X':
client.last_letters[i] = letter
found = True
if found:
client.last_letters[0] = 'X'
self.current_letter = letter
client.write_json_file()
async def process(self, message: Message, player: Player):
try:
parseGuesses = message.content.split('/')
parseGuesses[0] = parseGuesses[0].replace(' 🎉', '').replace(',', '')
parseGuesses = parseGuesses[0].split(' ', -1)
if int(parseGuesses[1]) != self.game_number:
message.channel.send(f'You sent results for Wordle #{parseGuesses[1]}; I\'m currently only accepting results for Wordle #{self.game_number}.')
return
if parseGuesses[2] == 'X':
player.newGuesses = 6
player.succeededToday = False
else:
player.newGuesses = int(parseGuesses[2])
player.succeededToday = True
print(f'{get_log_time()}> Player {player.name} - newGuesses: {player.newGuesses}, succeeded: {player.succeededToday}')
player.completedToday = True
client.write_json_file()
response = ''
if player.succeededToday:
response += f'{message.author.name} guessed the word in {player.newGuesses} guesses.\n'
else:
response += f'{message.author.name} did not guess the word.\n'
if player.newFilePath == '' and not message.attachments:
response += 'Please send a screenshot of your guesses as a spoiler attachment, **NOT** a link.'
await message.channel.send(response)
except:
print(f'{get_log_time()}> User {player.name} submitted invalid result message')
await message.channel.send(f'{player.name}, you sent a Wordle results message with invalid syntax. Please try again.')
def tally_scores(self):
'''Sorts players and returns a list of strings to send as Discord messages'''
if not self.players:
print('No players to score')
return
print(f'{get_log_time()}> Tallying guesses')
winners = [] # list of winners - the one/those with the lowest score
losers = [] # list of losers - people who didn't successfully guess the word
results = [] # list of strings - the scoreboard to print out
results.append(f'WORDLE #{self.game_number} COMPLETE!\n\n**SCOREBOARD:**\n')
# sort the players
wordle_players = []
for player in self.players:
if player.registered and player.completedYesterday:
wordle_players.append(player)
wordle_players.sort(key=get_guesses)
if wordle_players[0].guesses == 6:
for wordle_player in wordle_players:
if wordle_player.succeededToday:
winners.append(wordle_player)
else:
if wordle_players[0].succeededToday:
# if the player(s) with the lowest score successfully
# guessed the game, they are the first winner
first_winner = wordle_players[0]
winners.append(first_winner)
# for the rest of the players, check if they're tied
for player_it in wordle_players[1:]:
if player_it.guesses == first_winner.guesses and player_it.succeededToday:
winners.append(player_it)
else:
break
self.scored_today = True
place_counter = 1
prev_guesses = 0
for player in wordle_players:
if not player.registered:
continue
print(f'{get_log_time()}> {place_counter}. {player.name} ({player.winCount} wins) with {player.guesses} guesses')
if player in winners:
player.winCount += 1
if player.winCount == 1:
if player.guesses == 1:
results.append(f'1. {player.name} (1 win) wins by guessing the word in one guess! WOW!\n')
else:
results.append(f'1. {player.name} (1 win) wins by guessing the word in {player.guesses} guesses!\n')
else:
if player.guesses == 1:
results.append(f'1. {player.name} ({player.winCount} wins) wins by guessing the word in one guess! WOW!\n')
else:
results.append(f'1. {player.name} ({player.winCount} wins) wins by guessing the word in {player.guesses} guesses!\n')
elif player.succeededToday:
if player.winCount == 1:
results.append(f'{place_counter}. {player.name} (1 win) guessed the word in {player.guesses} guesses.\n')
else:
results.append(f'{place_counter}. {player.name} ({player.winCount} wins) guessed the word in {player.guesses} guesses.\n')
else:
if player.winCount == 1:
losers.append(f'{player.name} (1 win) did not successfully guess the word.\n')
else:
losers.append(f'{player.name} ({player.winCount} wins) did not successfully guess the word.\n')
if prev_guesses != player.guesses:
place_counter += 1
prev_guesses = player.guesses
self.write_json_file()
return results + losers
async def setup_hook(self):
await self.tree.sync()
discord_token = os.getenv('DISCORD_TOKEN')
client = WordleTrackerClient(intents=Intents.all())
client.read_json_file()
client.get_previous_answers()
@client.event
async def on_ready():
if not midnight_call.is_running():
midnight_call.start()
print(f'{get_log_time()}> {client.user} has connected to Discord!')
@client.event
async def on_message(message: Message):
'''Client on_message event'''
if message.author.bot:
return
try:
if message.channel != client.text_channel:
return
except Exception as e:
print(f'{get_log_time()}> could not check, no text_channel was set: {e}')
client.text_channel = message.channel
if 'Wordle' in message.content and '/' in message.content and ('⬛' in message.content or '🟨' in message.content or '🟩' in message.content):
await message.delete()
# no registered players
if not client.players:
await message.channel.send(f'{message.author.mention}, there are no registered players! Please register and resend your results to be the first.')
return
# find player in memory
player: client.Player
foundPlayer = False
for player_it in client.players:
if message.author.name == player_it.name:
foundPlayer = True
player = player_it
# player is not registered
if not foundPlayer:
await message.channel.send(f'{message.author.name}, you are not registered! Please register and resend your results.')
return
# player has already sent results
if player.completedToday:
print(f'{get_log_time()}> {player.name} tried to resubmit results')
await message.channel.send(f'{player.name}, you have already submitted your results today.')
return
client.write_json_file()
# process player's results
await client.process(message, player)
if message.attachments and message.attachments[0].is_spoiler():
for player in client.players:
if message.author.name == player.name:
if player.newFilePath == '':
response = f'Received image from {message.author.name}.\n'
else:
response = f'Received replacement image from {message.author.name}.\n'
player.newFilePath = f'{message.author.name}_new.png'
with open(player.newFilePath, 'wb') as file:
await message.attachments[0].save(file)
player.newMessageContent = message.content
if not player.completedToday:
response += 'Please copy and send your Wordle-generated results.'
await message.channel.send(response)
await message.delete()
break
if client.scored_today:
return
for player in client.players:
if player.registered and (not player.completedYesterday or player.filePath == ''):
print(f'{get_log_time()}> Waiting for {player.name}')
return
await client.text_channel.edit(name=f'letter-{client.current_letter}-wordle')
scoreboard = ''
for line in client.tally_scores():
scoreboard += line
await message.channel.send(scoreboard)
for player in client.players:
if player.registered and player.filePath != '':
await message.channel.send(content=f'__{player.name}:__\n{player.messageContent}', file=File(player.filePath))
try:
os.remove(player.filePath)
except OSError as e:
print(f'{get_log_time()}> Error deleting {player.filePath}: {e}')
player.filePath = ''
player.messageContent = ''
@client.tree.command(name='register', description='Register for Wordle tracking.')
async def register_command(interaction: Interaction):
'''Command to register a player'''
client.text_channel = interaction.channel
response = ''
playerFound = False
view = None
for player in client.players:
if interaction.user.name == player.name:
if player.registered:
print(f'{get_log_time()}> User {interaction.user.name} attempted to re-register for tracking')
response += 'You are already registered for Wordle tracking!\n'
else:
print(f'{get_log_time()}> Registering user {interaction.user.name} for tracking')
player.registered = True
response += 'You have been registered for Wordle tracking.\n'
playerFound = True
if not playerFound:
print(f'{get_log_time()}> Registering user {interaction.user.name} for tracking')
player_obj = client.Player(interaction.user.name)
client.players.append(player_obj)
response += 'You have been registered for Wordle tracking.\n'
view = TimezoneMenuView()
client.write_json_file()
await interaction.response.send_message(content=response, view=view, ephemeral=True)
@client.tree.command(name='deregister', description='Deregister from Wordle tracking. Use twice to delete saved data.')
async def deregister_command(interaction: Interaction):
'''Command to deregister a player'''
client.text_channel = interaction.channel
players_copy = client.players.copy()
response = ''
playerFound = False
for player in players_copy:
if player.name == interaction.user.name:
if player.registered:
player.registered = False
print(f'{get_log_time()}> Deregistered user {player.name}')
response += 'You have been deregistered for Wordle tracking.'
else:
client.players.remove(player)
print(f'{get_log_time()}> Deleted data for user {player.name}')
response += 'Your saved data has been deleted for Wordle tracking.'
playerFound = True
if not playerFound:
print(f'{get_log_time()}> Non-existant user {interaction.user.name} attempted to deregister')
response += 'You have no saved data for Wordle tracking.'
client.write_json_file()
await interaction.response.send_message(content=response, ephemeral=True)
@client.tree.command(name='timezone', description='Change your timezone for scoring and notification purposes.')
async def timezone_command(interaction: Interaction):
'''Command to allow users to set their timezone'''
print(f'{get_log_time()}> {interaction.user.name} is setting their timezone')
content = 'Select a timezone:'
view = TimezoneMenuView()
await interaction.response.send_message(content=content, view=view, ephemeral=True)
@client.tree.command(name='randomletterstart', description='State a random letter to start the Wordle guessing with.')
@app_commands.describe(random_letters='Whether you want forced starting with a random letter.')
async def randomletterstart_command(interaction: Interaction, random_letters: bool = True):
'''Command to enable random letter starts'''
client.text_channel = interaction.channel
client.random_letter_starting = random_letters
client.get_new_letter()
client.write_json_file()
print(f'{get_log_time()}> Random letter starting set to {client.random_letter_starting}; letter is "{client.letter}"')
if client.random_letter_starting:
content = f'Random letter starting has been enabled; the current letter is "{client.current_letter}".'
channelName = f'letter-{client.letter}-wordle'
else:
content = 'Random letter starting has been disabled.'
channelName = 'wordle'
await interaction.response.send_message(content=content)
await client.text_channel.edit(name=channelName)
@tasks.loop(seconds=1)
async def midnight_call():
'''Midnight call loop task that is run every second with a midnight check.'''
if not client.players:
return
curTime = datetime.now().astimezone().replace(microsecond=0)
# Warnings
for player in client.players:
await player.send_warning(curTime)
# Update wordle number and required letter to earliest user timezone
for player in client.players():
if not client.midnight_called and player.past_reset_time():
client.midnight_called = True
client.game_number += 1
if client.random_letter_starting:
oldLetter = client.text_channel.name.split('-')[1]
client.get_new_letter()
await client.text_channel.edit(name=f'letter-{client.letter}-{oldLetter}-wordle')
# Mention users when it passes midnight for them
for player in client.players:
if player.past_reset_time():
player.shift_data()
await player.notify_of_wordle()
# Midnight/All answered - Ready for scoring?
for player in client.players:
if not player.past_reset_time(curTime) and not player.completedToday:
return
print(f'{get_log_time()}> Everyone is past midnight or has answered, sending daily scoreboard')
# Score players
shamed = ''
for player in client.players:
if player.registered and not player.completedToday:
user = utils.get(client.users, name=player.name)
if user:
shamed += f'{user.mention} '
else:
print(f'{get_log_time()}> Failed to mention user {player.name}')
if shamed != '':
await client.text_channel.send(f'SHAME ON {shamed} FOR NOT DOING WORDLE #{client.game_number}!')
await client.text_channel.edit(name='wordle')
scoreboard = ''
for line in client.tally_scores():
scoreboard += line
await client.text_channel.send(scoreboard)
for player in client.players:
if player.registered and player.filePath != '':
await client.text_channel.send(content=f'__{player.name}:__\n{player.messageContent}', file=File(player.filePath))
try:
os.remove(player.filePath)
except OSError as e:
print(f'Error deleting {player.filePath}: {e}')
player.filePath = ''
player.messageContent = ''
# Reset resetTimes
client.scored_today = False
everyone = ''
for player in client.players:
player.guesses = 0
player.completedToday = False
player.succeededToday = False
player.resetTime += timedelta(days=1)
player.sentWarning = False
user = utils.get(client.users, name=player.name)
if user:
if player.registered:
everyone += f'{user.mention} '
else:
print(f'{get_log_time()}> Failed to mention user {player.name}')
client.write_json_file()
client.run(discord_token)