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Wireless transmitters issues #30
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Sneak right-clicking on the block of a transmitter (that has a link that's also currently placed as block somewhere) with empty hand should remove both linked transmitters and give you back a "pair". Two transmitters should stay linked as long as, at any point in time, at least one of them stays as placed block somewhere in a world (any dimension, works even in currently unloaded chunks). Your proposed channel idea with multiple transmitters in one channel unfortunately would require me to rewrite my entire multi-block network system in order to support nodes with a non fixed amount of vertices connected to it. And for me the benefits are too small to be worth it. |
Hm. I think I tried sneak-clicking with empty hand as well. Might be that I was trying to get pair that was no longer a pair because I messed which one is paired to which one... The transmitters indeed stay linked as long as I move only one of them at a time. I guess changing recipe to shapeless would clear some issues. I think I tried 2 horizontally, but probably from middle slot... not that it should matter? Will try again, maybe I just missed this one good layout by accident. Multiple transmitters idea: no problems, it is easy to work around it. I had no idea how it was implemented. |
What I did:
What happened:
I got frustrated and used different wireless transmission method (another mod, rftools)
What should have happened:
Once collected transmitters should pair and stack automatically.
There should be a way to identify transmitters when placed on wires and they should work without tying to fixed [x,z,y] - maybe convert to channels? Would make stacking much simplier as well, and maybe would allow for multiple receivers of wireless signal.
Used Versions:
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