Skip to content

Latest commit

 

History

History
58 lines (42 loc) · 2.22 KB

README.md

File metadata and controls

58 lines (42 loc) · 2.22 KB

Executive Man Logo

Executive Man screenshot

Playable here.

OR HERE WITH NO SOUND: here.

Controls

  • left, right arrows - move left or right
  • space bar - jump
  • 'c' key - shoot

Features

  • nearly 100% correct NES MegaMan gameplay
  • relatively easy to use touch controls
  • chrome, firefox, and internet explorer (including xbox) joystick support
  • save game support
  • easy to edit Tiled levels
  • easily hackable!

About ExecutiveMan

ExecutiveMan is a clone of my favorite NES game, MegaMan, written in JavaScript. The ExecutiveMan engine aims to have 100% complete feature coverage of the original MegaMan games. The only thing that is missing at this point (outside of only having 14 types of enemies, and only one type of additional weapon) is ladders, for one very simple reason: Ladders require extra up and down buttons which make the game very clumsy to play with touch controls.

The game is still a work in progress. However, it is very playable, and even has a couple of mostly complete levels for you to try out. The most complete at this time are:

See the wiki for developer information.

Planned Features

  • Add more enemy types
  • Add more weapons
  • Finish levels
  • Add ending sequence after levels
  • Add end of game sequence
  • Better developer docs

To run locally:

git clone https://github.com/CamHenlin/ExecutiveMan.git

cd ExecutiveMan

python -m SimpleHTTPServer

Then visit http://localhost:8000/index.html for minified game or http://localhost:8000/testindex.html for unminified game

To build minified game OR update levels after editing level json:

git clone https://github.com/CamHenlin/ExecutiveMan.git

cd ExecutiveMan

./compile.sh