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test.c
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test.c
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#include "aoi.h"
#include <unistd.h>
#include <math.h>
#include <time.h>
#define LOG(fmt, ...) printf(fmt, ##__VA_ARGS__)
void test_specify_enter() {
struct Aoi *aoi = aoi_create(1000, 1000);
aoi_dump(aoi);
struct Unit* unit = aoi_unit_create(100, 500, 500);
aoi_unit_dump(unit);
aoi_enter(aoi, unit, NULL, NULL);
aoi_dump(aoi);
aoi_leave(aoi, unit, NULL, NULL);
aoi_unit_destory(unit);
aoi_dump(aoi);
aoi_destory(aoi);
}
void test_rand_enter() {
struct Aoi *aoi = aoi_create(1000, 1000);
srand((unsigned) time(NULL));
struct Unit* units[10] = {};
aoi_dump(aoi);
for (uint32_t i = 1; i<= 10; i ++) {
units[i - 1] = aoi_unit_create(i, rand() % 1000, rand() % 1000);
aoi_enter(aoi, units[i - 1], NULL, NULL);
}
aoi_dump(aoi);
for (uint32_t i = 1; i<= 10; i ++) {
aoi_leave(aoi, units[i - 1], NULL, NULL);
aoi_unit_destory(units[i]);
}
aoi_dump(aoi);
aoi_destory(aoi);
}
void test_enter_and_leave() {
struct Aoi *aoi = aoi_create(1000, 1000);
struct Unit* units[10] = {};
for (uint32_t i = 1; i<= 10; i ++) {
units[i - 1] = aoi_unit_create(i, i * 10, i * 10);
aoi_enter(aoi, units[i - 1], NULL, NULL);
}
aoi_dump(aoi);
for (uint32_t i = 1; i<= 10; i ++) {
aoi_leave(aoi, units[i - 1], NULL, NULL);
aoi_unit_destory(units[i]);
}
aoi_dump(aoi);
aoi_destory(aoi);
}
void test_enter_and_neighbor() {
struct Aoi *aoi = aoi_create(1000, 1000);
struct Unit* units[10] = {};
for (uint32_t i = 1; i<= 10; i ++) {
units[i - 1] = aoi_unit_create(i, i * 10, i * 10);
aoi_enter(aoi, units[i - 1], NULL, NULL);
}
aoi_dump(aoi);
int32_t quantity = 0;
uint32_t radius = 15;
struct Units* neighbor = NULL;
struct Unit* u = aoi_unit_create(10000, 25, 25);
quantity = aoi_enter(aoi, u, &neighbor, &radius);
LOG("quantity = %d\n", quantity);
if (quantity > 0) {
for (struct Units* us = neighbor; us != NULL; us = us -> next)
aoi_units_dump(us);
aoi_units_destory(neighbor);
}
aoi_dump(aoi);
for (uint32_t i = 1; i<= 10; i ++) {
quantity = aoi_leave(aoi, units[i - 1], &neighbor, &radius);
if (quantity > 0) {
for (struct Units* us = neighbor; us != NULL; us = us -> next)
aoi_units_dump(us);
aoi_units_destory(neighbor);
}
aoi_unit_destory(units[i]);
}
aoi_destory(aoi);
}
void test_move() {
struct Aoi *aoi = aoi_create(1000, 1000);
struct Unit* u1 = aoi_unit_create(101, 100, 100);
struct Unit* u2 = aoi_unit_create(102, 200, 200);
struct Unit* u3 = aoi_unit_create(103, 300, 300);
struct Units* neighbor = NULL;
uint32_t radius = 50;
aoi_enter(aoi, u1, NULL, NULL);
aoi_enter(aoi, u2, NULL, NULL);
aoi_enter(aoi, u3, NULL, NULL);
aoi_dump(aoi);
/* 测试是否需要插入 */
uint32_t quantity = aoi_move(aoi, u2, 250, 250, &neighbor, &radius);
if (quantity) {
aoi_units_dump(neighbor);
aoi_units_destory(neighbor);
}
aoi_dump(aoi);
aoi_leave(aoi, u1, NULL, NULL);
aoi_unit_destory(u1);
aoi_leave(aoi, u2, NULL, NULL);
aoi_unit_destory(u2);
aoi_leave(aoi, u3, NULL, NULL);
aoi_unit_destory(u3);
aoi_dump(aoi);
aoi_destory(aoi);
}
int main(int argc, char const *argv[]) {
/* 测试进入指定位置 */
// test_specify_enter();
/* 测试顺序进入 */
// test_rand_enter();
/* 测试随机进入任意位置 */
// test_enter_and_leave();
/* 测试进入与离开时获取临近范围单位 */
// test_enter_and_neighbor();
/* 测试移动 */
// test_move();
return 0;
}