-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathmain.py
111 lines (86 loc) · 3.1 KB
/
main.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
import pygame, sys, random
def ball_animation():
global ball_speed_x, ball_speed_y, player_score, opponent_score
ball.x += ball_speed_x
ball.y += ball_speed_y
if ball.top <= 0 or ball.bottom >= screen_height:
ball_speed_y *= -1
if ball.left <= 0:
player_score += 1
ball_restart()
if ball.right >= screen_width:
opponent_score += 1
ball_restart()
if ball.colliderect(player) or ball.colliderect(opponent):
ball_speed_x *= -1
ball_speed_y *= -1
def ball_restart():
global ball_speed_x, ball_speed_y
ball.center = (screen_width / 2, screen_height / 2)
ball_speed_y *= random.choice((1, -1))
ball_speed_x *= random.choice((1, -1))
def player_animation():
player.y += player_speed
if player.top <= 0:
player.top = 0
if player.bottom >= screen_height:
player.bottom = screen_height
def opponent_ai():
if opponent.top < ball.y:
opponent.y += opponent_speed
if opponent.bottom > ball.y:
opponent.y -= opponent_speed
if opponent.top <= 0:
opponent.top = 0
if opponent.bottom >= screen_height:
opponent.bottom = screen_height
pygame.init()
clock = pygame.time.Clock()
screen_width = 1280
screen_height = 720
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption('Pong')
ball_size = 30
ball = pygame.Rect(screen_width/2 - ball_size/2,screen_height/2 - ball_size/2, ball_size, ball_size)
player_width = 10
player_height = 140
player = pygame.Rect(screen_width - 20, screen_height/2 - player_height/2, player_width, player_height)
opponent = pygame.Rect(20 - player_width, screen_height/2 - player_height/2, player_width, player_height)
bg_color = pygame.Color('grey12')
lightgrey = (200, 200, 200)
ball_speed_x = 7 * random.choice((1, -1))
ball_speed_y = 7 * random.choice((1, -1))
player_speed = 0
opponent_speed = 7
player_score = 0
opponent_score = 0
game_font = pygame.font.Font('freesansbold.ttf', 32)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_DOWN:
player_speed += 7
if event.key == pygame.K_UP:
player_speed -= 7
if event.type == pygame.KEYUP:
if event.key == pygame.K_DOWN:
player_speed -= 7
if event.key == pygame.K_UP:
player_speed += 7
ball_animation()
player_animation()
opponent_ai()
screen.fill(bg_color)
pygame.draw.rect(screen, lightgrey, player)
pygame.draw.rect(screen, lightgrey, opponent)
pygame.draw.rect(screen, lightgrey, ball)
pygame.draw.aaline(screen, lightgrey, (screen_width / 2, 0), (screen_width / 2, screen_height))
player_text = game_font.render(f'{player_score}', False, lightgrey)
screen.blit(player_text, (660, 360))
opponent_text = game_font.render(f'{opponent_score}', False, lightgrey)
screen.blit(opponent_text, (600, 360))
pygame.display.flip()
clock.tick(60)