- Use clang-format on all C++ source and header files before every merge to master. All code layout should be determined by means of clang-format.
- Where a clear precedent exists in the project, follow it.
- Otherwise, where LLVM's C++ style guide is clear on usage, follow it.
- Otherwise, where a good public C++ style guide is relevant and clear, follow it. Google's is pretty good and comes with lots of justifications for its rules.
- Reasonable exceptions to these guidelines can be made.
- Be aware of some workarounds for known issues in older C++ compilers that should still be able to compile f18. They are listed at the end of this document.
- File names should use dashes, not underscores. C++ sources have the extension ".cc", not ".C" or ".cpp" or ".cxx". Don't create needless source directory hierarchies.
- Header files should be idempotent. Use the usual technique:
#ifndef FORTRAN_header_H_
#define FORTRAN_header_H_
// code
#endif // FORTRAN_header_H_
#include
every header defining an entity that your project header or source file actually uses directly. (Exception: when foo.cc starts, as it should, with#include "foo.h"
, and foo.h includes bar.h in order to define the interface to the module foo, you don't have to redundantly#include "bar.h"
in foo.cc.)- In the source file "foo.cc", put its corresponding
#include "foo.h"
first in the sequence of inclusions. Then#include
other project headers in alphabetic order; then C++ standard headers, also alphabetically; then C and system headers. - Don't use
#include <iostream>
. If you need it for temporary debugging, remove the inclusion before committing.
- C++ names that correspond to well-known interfaces from the STL, LLVM,
and Fortran standard
can and should look like their models when the reader can safely assume that
they mean the same thing -- e.g.,
clear()
andsize()
member functions in a class that implements an STL-ish container. Fortran intrinsic function names are conventionally in ALL CAPS. - Non-public data members should be named with leading miniscule (lower-case)
letters, internal camelCase capitalization, and a trailing underscore,
e.g.
DoubleEntryBookkeepingSystem myLedger_;
. POD structures with only public data members shouldn't use trailing underscores, since they don't have class functions from which data members need to be distinguishable. - Accessor member functions are named with the non-public data member's name,
less the trailing underscore. Mutator member functions are named
set_...
and should return*this
. Don't define accessors or mutators needlessly. - Other class functions should be named with leading capital letters,
CamelCase, and no underscores, and, like all functions, should be based
on imperative verbs, e.g.
HaltAndCatchFire()
. - It is fine to use short names for local variables with limited scopes,
especially when you can declare them directly in a
for()
/while()
/if()
condition. Otherwise, prefer complete English words to abbreviations when creating names.
- Use
//
for all comments except for short/*notes*/
within expressions. - When
//
follows code on a line, precede it with two spaces. - Comments should matter. Assume that the reader knows current C++ at least as well as you do and avoid distracting her by calling out usage of new features in comments.
Always run clang-format
before committing code. Other developers should
be able to run git pull
, then clang-format
, and see only their own
changes.
Here's what you can expect to see clang-format
do:
- Indent with two spaces.
- Don't indent public:, protected:, and private: accessibility labels.
- Never use more than 80 characters per source line.
- Don't use tabs.
- Don't indent the bodies of namespaces, even when nested.
- Function result types go on the same line as the function and argument names.
Don't try to make columns of variable names or comments align vertically -- they are maintenance problems.
Always wrap the bodies of if()
, else
, while()
, for()
, do
, &c.
with braces, even when the body is a single statement or empty. The
opening {
goes on
the end of the line, not on the next line. Functions also put the opening
{
after the formal arguments or new-style result type, not on the next
line. Use {}
for empty inline constructors and destructors in classes.
If any branch of an if
/else if
/else
cascade ends with a return statement,
they all should, with the understanding that the cases are all unexceptional.
When testing for an error case that should cause an early return, do so with
an if
that doesn't have a following else
.
Don't waste space on the screen with needless blank lines or elaborate block commentary (lines of dashes, boxes of asterisks, &c.). Write code so as to be easily read and understood with a minimum of scrolling.
Avoid using assignments in controlling expressions of if()
&c., even with
the idiom of wrapping them with extra parentheses.
In multi-element initializer lists (especially common::visitors{...}
),
including a comma after the last element often causes clang-format
to do
a better jobs of formatting.
Use C++17, unless some compiler to which we must be portable lacks a feature you are considering. However:
- Never throw or catch exceptions.
- Never use run-time type information or
dynamic_cast<>
. - Never declare static data that executes a constructor.
(This is why
#include <iostream>
is contraindicated.) - Use
{braced initializers}
in all circumstances where they work, including default data member initialization. They inhibit implicit truncation. Don't use= expr
initialization just to effect implicit truncation; prefer an explicitstatic_cast<>
. With C++17, braced initializers work fine withauto
too. Sometimes, however, there are better alternatives to empty braces; e.g., preferreturn std::nullopt;
toreturn {};
to make it more clear that the function's result type is astd::optional<>
. - Avoid unsigned types apart from
size_t
, which must be used with care. Whenint
just obviously works, just useint
. When you need something bigger thanint
, usestd::int64_t
rather thanlong
orlong long
. - Use namespaces to avoid conflicts with client code. Use one top-level
Fortran
project namespace. Don't introduce needless nested namespaces within the project when names don't conflict or better solutions exist. Never useusing namespace ...;
outside test code; never useusing namespace std;
anywhere. Access STL entities with names likestd::unique_ptr<>
, without a leading::
. - Prefer
static
functions over functions in anonymous namespaces in source files. - Use
auto
judiciously. When the type of a local variable is known, monomorphic, and easy to type, be explicit rather than usingauto
. Don't useauto
functions unless the type of the result of an outlined member function definition can be more clear due to its use of types declared in the class. - Use move semantics and smart pointers to make dynamic memory ownership
clear. Consider reworking any code that uses
malloc()
or a (non-placement)operator new
. See the section on Pointers below for some suggested options. - Use references for
const
arguments; preferconst
references to values for all but small types that are trivially copyable (e.g., useconst std::string &
andint
). Use non-const
pointers for output arguments. Put output arguments last (pace the standard C library conventions formemcpy()
& al.). - Prefer
typename
toclass
in template argument declarations. - Prefer
enum class
to plainenum
whereverenum class
will work. We have anENUM_CLASS
macro that helps capture the names of constants. - Use
constexpr
andconst
generously. - When a
switch()
statement's labels do not cover all possible case values explicitly, it should contain either adefault:;
at its end or adefault:
label that obviously crashes; we have aCRASH_NO_CASE
macro for such situations. - When using
std::optional
values, avoid unprotected access to their content. This is usually by means ofx.has_value()
guarding execution of*x
. This is implicit when they are function results assigned to local variables inif
/while
predicates. When no presence test is obviously protecting a*x
reference to the contents, and it is assumed that the contents are present, validate that assumption by usingx.value()
instead.
- Define POD structures with
struct
. - Don't use
this->
in (non-static) member functions, unless forced to do so in a template member function. - Define accessor and mutator member functions (implicitly) inline in the class, after constructors and assignments. Don't needlessly define (implicit) inline member functions in classes unless they really solve a performance problem.
- Try to make class definitions in headers concise specifications of interfaces, at least to the extent that C++ allows.
- When copy constructors and copy assignment are not necessary,
and move constructors/assignment is present, don't declare them and they
will be implicitly deleted. When neither copy nor move constructors
or assignments should exist for a class, explicitly
=delete
all of them. - Make single-argument constructors (other than copy and move constructors) 'explicit' unless you really want to define an implicit conversion.
There are many -- perhaps too many -- means of indirect addressing
data in this project.
Some of these are standard C++ language and library features,
while others are local inventions in lib/common
:
- Bare pointers (
Foo *p
): these are obviously nullable, non-owning, undefined when uninitialized, shallowly copyable, reassignable, and almost never the right abstraction to use in this project. - References (
Foo &r
,const Foo &r
): non-nullable, not owning, shallowly copyable, and not reassignable. References are great for invisible indirection to objects whose lifetimes are broader than that of the reference. (Sometimes when a class data member should be a reference, but we also need reassignability, it will be declared as a pointer, and its accessor will be defined to return a reference.) - Rvalue references (
Foo &&r
): These are non-nullable references with ownership, and they are ubiquitously used for formal arguments wherever appropriate. std::unique_ptr<>
: A nullable pointer with ownership, null by default, not copyable, reassignable. F18 has a helpfulDeleter<>
class template that makesunique_ptr<>
easier to use with forward-referenced data types.std::shared_ptr<>
: A nullable pointer with shared ownership via reference counting, null by default, shallowly copyable, reassignable, and slow.Indirection<>
: A non-nullable pointer with ownership and optional deep copy semantics; reassignable. Often better than a reference (due to ownership) orstd::unique_ptr<>
(due to non-nullability and copyability). Can be wrapped instd::optional<>
when nullability is required. Usable with forward-referenced data types with some use ofextern template
in headers and explicit template instantiation in source files.CountedReference<>
: A nullable pointer with shared ownership via reference counting, null by default, shallowly copyable, reassignable. Safe to use only when the data are private to just one thread of execution. Used sparingly in place ofstd::shared_ptr<>
only when the overhead of that standard feature is prohibitive.
A feature matrix:
pointer | nullable | default null | owning | reassignable | copyable | undefined type ok? |
---|---|---|---|---|---|---|
*p |
yes | no | no | yes | shallowly | yes |
&r |
no | n/a | no | no | shallowly | yes |
unique_ptr<> |
yes | yes | yes | yes | no | yes, with work |
shared_ptr<> |
yes | yes | yes | yes | shallowly | no |
Indirection<> |
no | n/a | yes | yes | optionally deeply | yes, with work |
CountedReference<> |
yes | yes | yes | yes | shallowly | no |
Don't use dynamic solutions to solve problems that can be solved at build time; don't solve build time problems by writing programs that produce source code when macros and templates suffice; don't write macros when templates suffice. Templates are statically typed, checked by the compiler, and are (or should be) visible to debuggers.
Reasonable exceptions will be allowed; these guidelines cannot anticipate
all situations.
For example, names that come from other sources might be more clear if
their original spellings are preserved rather than mangled to conform
needlessly to the conventions here, as Google's C++ style guide does
in a way that leads to weirdly capitalized abbreviations in names
like Http
.
Consistency is one of many aspects in the pursuit of clarity,
but not an end in itself.
Below is a list of workarounds for C++ compiler bugs met with f18 that, even if the bugs are fixed in latest C++ compiler versions, need to be applied so that all desired tool-chains can compile f18.
The following code is legal C++ but fails to compile with the default Ubuntu 18.04 g++ compiler (7.4.0-1ubuntu1~18.0.4.1):
class CantBeCopied {
public:
CantBeCopied(const CantBeCopied&) = delete;
CantBeCopied(CantBeCopied&&) = default;
CantBeCopied() {}
};
std::optional<CantBeCopied> fooNOK() {
CantBeCopied result;
return result; // Legal C++, but does not compile with Ubuntu 18.04 default g++
}
std::optional<CantBeCopied> fooOK() {
CantBeCopied result;
return {std::move(result)}; // Compiles OK everywhere
}
The underlying bug is actually not specific to std::optional
but this is the most common
case in f18 where the issue may occur. The actual bug can be reproduced with any class B
that has a perfect forwarding constructor taking CantBeCopied
as argument:
template<typename CantBeCopied> B(CantBeCopied&& x) x_{std::forward<CantBeCopied>(x)} {}
.
In such scenarios, Ubuntu 18.04 g++ fails to instantiate the move constructor
and to construct the returned value as it should, instead it complains about a
missing copy constructor.
Local result variables do not need to and should not be explicitly moved into optionals if they have a copy constructor.