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the function works perfectly when the player stands still.
Moving seems to shift the camera, which also shifts the calculated canvasPos
The text was updated successfully, but these errors were encountered:
After some more testing, I can reassure that the issue is not in scaling.toCanvasPos().
scaling.toCanvasPos()
I suspect the root cause to be here somewhere: https://github.com/Cazka/diepAPI/blob/main/src/extensions/entity_manager.ts
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the function works perfectly when the player stands still.
Moving seems to shift the camera, which also shifts the calculated canvasPos
diepAPI.mp4
The text was updated successfully, but these errors were encountered: