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Skeleton based Vertex Connection Resampling for Bidirectional Path Tracing - Scenes

teaser image

This repository contains the scenes used to compare our method proposed at the conference Pacific Graphics 2015.

The repository pg2015-code contains the source code of the method.

Folder structure

  • assets: Contains OBJ files and textures for the 3D models.
  • results: Destination folder for results generated with the application pg2015. Also contains the reference images to compare results with.
  • scenes: Contains scenes descriptions.

The directory of a scene has the following structure:

  • name_of_the_scene
    • configs: Contains XML files for each scene configuration. A config is a camera positions and a set of non area lights (point or directional lights).
    • scene.bnz.xml: Contains a description of the scene
    • viewer.bnz.xml: Contains a description of the view window