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Rollup merge of rust-lang#62585 - pnkfelix:issue-60431-make-struct-tail-normalize-when-possible, r=eddyb
Make struct_tail normalize when possible
As noted in commit message: this replaces the existing methods to extract the struct tail(s) with new entry points that make the handling of normalization explicit.
Most of the places that call `struct_tail` are during codegen, post type-checking, and therefore they can get away with using `tcx.normalize_erasing_regions` (this is the entry point `struct_tail_erasing_lifetimes`)
For other cases that may arise, one can use the core method, which is parameterized over the normalization `Ty -> Ty` closure (`struct_tail_with_normalize`).
Or one can use the trivial entry point that does not normalization (`struct_tail_without_normalization`)
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I spent a little while trying to make a test that exposed the bug via `impl Trait` rather than a projection, but I failed to find something that tripped up the current nightly `rustc`.
* I have *not* spent any time trying to make tests that trip up the other places where `struct_tail` was previously being called. While I do think the task of making such tests could be worthwhile, I am simply running out of time. (Its also possible that the layout code is always the first point called, and thus it may be pointless to try to come up with such tests.)
I also spent a little time discussing with @eddyb where this code should live. They suggested moving `struct_tail` and its sibling `struct_lockstep_tails` to the `LayoutCx`. But in the interest of time, I have left that refactoring (which may be questionable at this point) to a follow-up task.
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Fixrust-lang#60431
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