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I use Cesium in AR on a Hololens 2 headset, and after several minutes of play Unity crashes with bad allocation when loading tile. I have the impression that the problem is a memory leak in the tileset cache, because it happened as soon as I increased it.
This is the error I found in the logs :
[error] [TilesetContentManager.cpp:1120] An unexpected error occurs when loading tile: bad allocation UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Reinterop.ReinteropInitializer:UnityEngine_Debug_CallLog_FA05wu8x__otZNsgdHTnU9A(IntPtr, IntPtr*) CesiumForUnity.Cesium3DTileset:Update()]
The text was updated successfully, but these errors were encountered:
I use Cesium in AR on a Hololens 2 headset, and after several minutes of play Unity crashes with bad allocation when loading tile. I have the impression that the problem is a memory leak in the tileset cache, because it happened as soon as I increased it.
This is the error I found in the logs :
[error] [TilesetContentManager.cpp:1120] An unexpected error occurs when loading tile: bad allocation UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Reinterop.ReinteropInitializer:UnityEngine_Debug_CallLog_FA05wu8x__otZNsgdHTnU9A(IntPtr, IntPtr*) CesiumForUnity.Cesium3DTileset:Update()]
The text was updated successfully, but these errors were encountered: