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Bump to v2.11.0, update cesium-native, update CHANGES.md.
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CHANGES.md

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# Change Log
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### ? - 2024-12-02
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### v2.11.0 - 2024-12-02
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This is the last release of Cesium for Unreal that will support Unreal Engine v5.2. Future versions will require Unreal Engine v5.3+.
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- Fixed a crash that could occur when using `SampleHeightMostDetailed` on a `Cesium3DTileset` with a raster overlay.
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- `CesiumPolygonRasterOverlay` now references `CesiumCartographicPolygon` instances using `TSoftObjectPtr`, which allows, for example, a raster overlay in the persistent level to use a polygon in a sub-level.
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- Fixed a bug that occurred when a `Cesium3DTileset` had three or more overlays.
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- Fixed an overlay artifact bug that could occur when a `Cesium3DTileset` had three or more overlays.
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In addition to the above, this release updates [cesium-native](https://github.com/CesiumGS/cesium-native) from v0.41.0 to v0.42.0. See the [changelog](https://github.com/CesiumGS/cesium-native/blob/main/CHANGES.md) for a complete list of changes in cesium-native.
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### v2.10.0 - 2024-11-01
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CesiumForUnreal.uplugin

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{
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"FileVersion": 3,
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"Version": 65,
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"VersionName": "2.10.0",
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"Version": 66,
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"VersionName": "2.11.0",
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"FriendlyName": "Cesium for Unreal",
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"Description": "Unlock the 3D geospatial ecosystem in Unreal Engine with real-world 3D content and a high accuracy full-scale WGS84 globe.",
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"Category": "Geospatial",

package.json

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{
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"name": "cesium-unreal",
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"version": "2.10.0",
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"version": "2.11.0",
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"description": "Cesium for Unreal",
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"main": "index.js",
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"directories": {

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