UE5.5 Crash when loading point cloud 3dtiles with hardware ray tracing enabled! #1623
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bug
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New issues in need of triage to determine reproducibility, scope, and urgency
What happened?
LoginId:01e337824964877ea56d5994defe22a5
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Assertion failed: Initializer.TotalPrimitiveCount > 0 [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RayTracingGeometry.cpp] [Line: 203]
UnrealEditor_RenderCore!FRayTracingGeometry::IsValid() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RayTracingGeometry.cpp:203]
UnrealEditor_Engine!FRayTracingGeometryManager::RefreshRegisteredGeometry() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Rendering\RayTracingGeometryManager.cpp:442]
UnrealEditor_Engine!FRayTracingGeometryManager::RegisterRayTracingGeometry() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Rendering\RayTracingGeometryManager.cpp:283]
UnrealEditor_RenderCore!FRayTracingGeometry::InitResource() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RayTracingGeometry.cpp:262]
UnrealEditor_Engine!
FComputeShaderUtils::AddPass<FSparseVolumeTextureUpdatePageTableCS>'::
2'::<lambda_1>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMesh.cpp:2358]UnrealEditor_RenderCore!
FRenderCommandPipeRegistry::StopRecording'::
2'::<lambda_1>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:1541]UnrealEditor_RenderCore!TGraphTask<TFunctionGraphTaskImpl<void __cdecl(void),1> >::ExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:634]
UnrealEditor_Core!UE::Tasks::Private::FTaskBase::TryExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Tasks\TaskPrivate.h:504]
UnrealEditor_Core!FNamedTaskThread::ProcessTasksNamedThread() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:779]
UnrealEditor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:668]
UnrealEditor_RenderCore!RenderingThreadMain() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:317]
UnrealEditor_RenderCore!FRenderingThread::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:443]
UnrealEditor_Core!FRunnableThreadWin::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:159]
Environment
Cesium for Unreal version: 2.13.3
Unreal Engine Version: 5.5
Operating System: win10
Reproduction steps
...
Supporting evidence
No response
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