Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

UE5.5 Crash when loading point cloud 3dtiles with hardware ray tracing enabled! #1623

Open
yuxueliyuxl opened this issue Mar 1, 2025 · 2 comments
Labels
bug Something isn't working needs triage New issues in need of triage to determine reproducibility, scope, and urgency

Comments

@yuxueliyuxl
Copy link

What happened?

LoginId:01e337824964877ea56d5994defe22a5
EpicAccountId:603d626c0bd846779de449777cb70a5e

Assertion failed: Initializer.TotalPrimitiveCount > 0 [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RayTracingGeometry.cpp] [Line: 203]

UnrealEditor_RenderCore!FRayTracingGeometry::IsValid() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RayTracingGeometry.cpp:203]
UnrealEditor_Engine!FRayTracingGeometryManager::RefreshRegisteredGeometry() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Rendering\RayTracingGeometryManager.cpp:442]
UnrealEditor_Engine!FRayTracingGeometryManager::RegisterRayTracingGeometry() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Rendering\RayTracingGeometryManager.cpp:283]
UnrealEditor_RenderCore!FRayTracingGeometry::InitResource() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RayTracingGeometry.cpp:262]
UnrealEditor_Engine!FComputeShaderUtils::AddPass<FSparseVolumeTextureUpdatePageTableCS>'::2'::<lambda_1>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMesh.cpp:2358]
UnrealEditor_RenderCore!FRenderCommandPipeRegistry::StopRecording'::2'::<lambda_1>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:1541]
UnrealEditor_RenderCore!TGraphTask<TFunctionGraphTaskImpl<void __cdecl(void),1> >::ExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:634]
UnrealEditor_Core!UE::Tasks::Private::FTaskBase::TryExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Tasks\TaskPrivate.h:504]
UnrealEditor_Core!FNamedTaskThread::ProcessTasksNamedThread() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:779]
UnrealEditor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:668]
UnrealEditor_RenderCore!RenderingThreadMain() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:317]
UnrealEditor_RenderCore!FRenderingThread::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:443]
UnrealEditor_Core!FRunnableThreadWin::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:159]

Environment

Cesium for Unreal version: 2.13.3
Unreal Engine Version: 5.5
Operating System: win10

Reproduction steps

...

Supporting evidence

No response

@yuxueliyuxl yuxueliyuxl added bug Something isn't working needs triage New issues in need of triage to determine reproducibility, scope, and urgency labels Mar 1, 2025
@j9liu
Copy link
Contributor

j9liu commented Mar 4, 2025

Hi @yuxueliyuxl,

Can you please give us reproduction steps for this issue? For example, can you make the crash happen on the point cloud level in the Cesium for Unreal Samples project?

@yuxueliyuxl
Copy link
Author

yuxueliyuxl commented Mar 5, 2025

Hi @yuxueliyuxl,

Can you please give us reproduction steps for this issue? For example, can you make the crash happen on the point cloud level in the Cesium for Unreal Samples project?

No,I created a new level and configured my own point cloud 3dtiles service,url: http://121.224.73.36:9003/PointCloud/tileset.json

it is similar to the bug I found before:#1546

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working needs triage New issues in need of triage to determine reproducibility, scope, and urgency
Projects
None yet
Development

No branches or pull requests

2 participants