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+ <source id =" Armature_Cylinder-skin-weights" >
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+ <float_array id =" Armature_Cylinder-skin-weights-array" count =" 128" >1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0.7386018 0.2613982 0.7386018 0.2613982 0.7386018 0.2613982 0.7386018 0.2613982 0.7386018 0.2613982 0.7386019 0.2613982 0.7386019 0.2613982 0.7386018 0.2613982 0.7386018 0.2613982 0.7386018 0.2613982 0.7386018 0.2613982 0.7386019 0.2613982 0.7386018 0.2613982 0.7386018 0.2613982 0.7386018 0.2613982 0.7386018 0.2613982 0.7386018 0.2613982 0.7386018 0.2613982 0.7386018 0.2613982 0.7386018 0.2613982 0.7386018 0.2613982 0.7386018 0.2613982 0.7386019 0.2613982 0.7386018 0.2613982 0.7386018 0.2613982 0.7386018 0.2613982 0.7386018 0.2613982 0.7386019 0.2613982 0.7386018 0.2613982 0.7386019 0.2613982 0.7386018 0.2613982 0.7386019 0.2613982</float_array >
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+ <technique_common >
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+ <accessor source =" #Armature_Cylinder-skin-weights-array" count =" 128" stride =" 1" >
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+ <param name =" WEIGHT" type =" float" />
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+ </accessor >
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+ </technique_common >
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+ </source >
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+ <joints >
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+ <input semantic =" JOINT" source =" #Armature_Cylinder-skin-joints" />
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+ <input semantic =" INV_BIND_MATRIX" source =" #Armature_Cylinder-skin-bind_poses" />
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+ </joints >
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+ <vertex_weights count =" 96" >
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+ <input semantic =" JOINT" source =" #Armature_Cylinder-skin-joints" offset =" 0" />
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+ <input semantic =" WEIGHT" source =" #Armature_Cylinder-skin-weights" offset =" 1" />
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+ <vcount >1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 </vcount >
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+ <v >1 0 0 1 1 2 0 3 1 4 0 5 1 6 0 7 1 8 0 9 1 10 0 11 1 12 0 13 1 14 0 15 1 16 0 17 1 18 0 19 1 20 0 21 1 22 0 23 1 24 0 25 1 26 0 27 1 28 0 29 1 30 0 31 1 32 0 33 1 34 0 35 1 36 0 37 1 38 0 39 1 40 0 41 1 42 0 43 1 44 0 45 1 46 0 47 1 48 0 49 1 50 0 51 1 52 0 53 1 54 0 55 1 56 0 57 1 58 0 59 1 60 0 61 1 62 0 63 0 64 1 65 0 66 1 67 0 68 1 69 0 70 1 71 0 72 1 73 0 74 1 75 0 76 1 77 0 78 1 79 0 80 1 81 0 82 1 83 0 84 1 85 0 86 1 87 0 88 1 89 0 90 1 91 0 92 1 93 0 94 1 95 0 96 1 97 0 98 1 99 0 100 1 101 0 102 1 103 0 104 1 105 0 106 1 107 0 108 1 109 0 110 1 111 0 112 1 113 0 114 1 115 0 116 1 117 0 118 1 119 0 120 1 121 0 122 1 123 0 124 1 125 0 126 1 127</v >
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+ </vertex_weights >
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+ </skin >
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+ </controller >
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+ </library_controllers >
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+ <library_visual_scenes >
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+ <visual_scene id =" Scene" name =" Scene" >
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+ <node id =" Armature" name =" Armature" type =" NODE" >
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+ <translate sid =" location" >0 0 0</translate >
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+ <rotate sid =" rotationZ" >0 0 1 0</rotate >
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+ <rotate sid =" rotationY" >0 1 0 0</rotate >
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+ <rotate sid =" rotationX" >1 0 0 0</rotate >
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+ <scale sid =" scale" >1 1 1</scale >
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+ <node id =" Bone" name =" Bone" sid =" Bone" type =" JOINT" >
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+ <matrix sid =" transform" >1 0 0 0 0 0.006681787 -0.9999776 -3.15606e-7 0 0.9999776 0.006681859 -4.18033 0 0 0 1</matrix >
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+ <node id =" Bone_001" name =" Bone.001" sid =" Bone_001" type =" JOINT" >
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+ <matrix sid =" transform" >0.9999998 -5.8274e-4 1.39481e-6 0 5.82741e-4 0.9999914 -0.004104212 4.187171 9.96895e-7 0.004104212 0.9999917 0 0 0 0 1</matrix >
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+ </node >
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+ </node >
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+ </node >
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+ <node id =" Cylinder" name =" Cylinder" type =" NODE" >
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+ <translate sid =" location" >0 0 0</translate >
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+ <rotate sid =" rotationZ" >0 0 1 0</rotate >
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+ <rotate sid =" rotationY" >0 1 0 0</rotate >
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+ <rotate sid =" rotationX" >1 0 0 0</rotate >
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+ <scale sid =" scale" >1 1 1</scale >
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+ <instance_controller url =" #Armature_Cylinder-skin" >
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+ <skeleton >#Bone</skeleton >
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+ <bind_material >
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+ <technique_common >
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+ <instance_material symbol =" Material_001-material" target =" #Material_001-material" />
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+ </technique_common >
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+ </bind_material >
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+ </instance_controller >
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+ </node >
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+ </visual_scene >
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+ </library_visual_scenes >
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+ <scene >
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+ <instance_visual_scene url =" #Scene" />
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+ </scene >
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+ </COLLADA >
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