|
| 1 | +/*global define*/ |
| 2 | +define([ |
| 3 | + './Cartesian3', |
| 4 | + './defaultValue', |
| 5 | + './defined', |
| 6 | + './DeveloperError', |
| 7 | + './Intersect', |
| 8 | + './Matrix3' |
| 9 | + ], function( |
| 10 | + Cartesian3, |
| 11 | + defaultValue, |
| 12 | + defined, |
| 13 | + DeveloperError, |
| 14 | + Intersect, |
| 15 | + Matrix3) { |
| 16 | + "use strict"; |
| 17 | + |
| 18 | + /** |
| 19 | + * Creates an instance of an OrientedBoundingBox. |
| 20 | + * An OrientedBoundingBox model of an object or set of objects, is a closed volume (a cuboid), which completely contains the object or the set of objects. |
| 21 | + * It is oriented, so it can provide an optimum fit, it can bound more tightly. |
| 22 | + * @alias OrientedBoundingBox |
| 23 | + * @constructor |
| 24 | + * |
| 25 | + * @param {Cartesian3} [center=Cartesian3.ZERO] The center of the box. |
| 26 | + * @param {Matrix3} [halfAxes=Matrix3.ZERO] The three orthogonal half-axes of the bounding box. |
| 27 | + * Equivalently, the transformation matrix, to rotate and scale a 2x2x2 |
| 28 | + * cube centered at the origin. |
| 29 | + * |
| 30 | + * @see OrientedBoundingBox.fromPoints |
| 31 | + * @see OrientedBoundingBox.fromBoundingRectangle |
| 32 | + * @see BoundingSphere |
| 33 | + * @see BoundingRectangle |
| 34 | + * @see ObjectOrientedBoundingBox |
| 35 | + * |
| 36 | + * @example |
| 37 | + * // Create an OrientedBoundingBox using a transformation matrix, a position where the box will be translated, and a scale. |
| 38 | + * var center = new Cesium.Cartesian3(1,0,0); |
| 39 | + * var halfAxes = Cesium.Matrix3.clone(Cesium.Matrix3.fromScale(new Cartesian3(1.0, 3.0, 2.0))); |
| 40 | + * |
| 41 | + * var obb = new Cesium.OrientedBoundingBox(center, halfAxes); |
| 42 | + */ |
| 43 | + var OrientedBoundingBox = function(center, halfAxes) { |
| 44 | + /** |
| 45 | + * The center of the box. |
| 46 | + * @type {Cartesian3} |
| 47 | + * @default {@link Cartesian3.ZERO} |
| 48 | + */ |
| 49 | + this.center = Cartesian3.clone(defaultValue(center, Cartesian3.ZERO)); |
| 50 | + /** |
| 51 | + * The transformation matrix, to rotate the box to the right position. |
| 52 | + * @type {Matrix3} |
| 53 | + * @default {@link Matrix3.IDENTITY} |
| 54 | + */ |
| 55 | + this.halfAxes = Matrix3.clone(defaultValue(halfAxes, Matrix3.ZERO)); |
| 56 | + }; |
| 57 | + |
| 58 | + var scratchCartesian1 = new Cartesian3(); |
| 59 | + var scratchCartesian2 = new Cartesian3(); |
| 60 | + var scratchCartesian3 = new Cartesian3(); |
| 61 | + var scratchCartesian4 = new Cartesian3(); |
| 62 | + var scratchCartesian5 = new Cartesian3(); |
| 63 | + var scratchMatrix1 = new Matrix3(); |
| 64 | + var scratchRotation = new Matrix3(); |
| 65 | + var scratchCovarianceResult = new Matrix3(); |
| 66 | + var scratchEigenResult = { |
| 67 | + unitary : new Matrix3(), |
| 68 | + diagonal : new Matrix3() |
| 69 | + }; |
| 70 | + |
| 71 | + /** |
| 72 | + * Computes an instance of an OrientedBoundingBox of the given positions. |
| 73 | + * This is an implementation of Stefan Gottschalk's Collision Queries using Oriented Bounding Boxes solution (PHD thesis). |
| 74 | + * Reference: http://gamma.cs.unc.edu/users/gottschalk/main.pdf |
| 75 | + * |
| 76 | + * @param {Cartesian3[]} positions List of {@link Cartesian3} points that the bounding box will enclose. |
| 77 | + * @param {OrientedBoundingBox} [result] The object onto which to store the result. |
| 78 | + * @returns {OrientedBoundingBox} The modified result parameter or a new OrientedBoundingBox instance if one was not provided. |
| 79 | + * |
| 80 | + * @example |
| 81 | + * // Compute an object oriented bounding box enclosing two points. |
| 82 | + * var box = Cesium.OrientedBoundingBox.fromPoints([new Cesium.Cartesian3(2, 0, 0), new Cesium.Cartesian3(-2, 0, 0)]); |
| 83 | + */ |
| 84 | + OrientedBoundingBox.fromPoints = function(positions, result) { |
| 85 | + if (!defined(result)) { |
| 86 | + result = new OrientedBoundingBox(); |
| 87 | + } |
| 88 | + |
| 89 | + if (!defined(positions) || positions.length === 0) { |
| 90 | + Cartesian3.clone(Cartesian3.ZERO, result.center); |
| 91 | + Matrix3.clone(Matrix3.ZERO, result.halfAxes); |
| 92 | + return result; |
| 93 | + } |
| 94 | + |
| 95 | + var i; |
| 96 | + var length = positions.length; |
| 97 | + |
| 98 | + var meanPoint = Cartesian3.clone(positions[0], scratchCartesian1); |
| 99 | + for (i = 1; i < length; i++) { |
| 100 | + Cartesian3.add(meanPoint, positions[i], meanPoint); |
| 101 | + } |
| 102 | + var invLength = 1.0 / length; |
| 103 | + Cartesian3.multiplyByScalar(meanPoint, invLength, meanPoint); |
| 104 | + |
| 105 | + var exx = 0.0; |
| 106 | + var exy = 0.0; |
| 107 | + var exz = 0.0; |
| 108 | + var eyy = 0.0; |
| 109 | + var eyz = 0.0; |
| 110 | + var ezz = 0.0; |
| 111 | + var p; |
| 112 | + |
| 113 | + for (i = 0; i < length; i++) { |
| 114 | + p = Cartesian3.subtract(positions[i], meanPoint, scratchCartesian2); |
| 115 | + exx += p.x * p.x; |
| 116 | + exy += p.x * p.y; |
| 117 | + exz += p.x * p.z; |
| 118 | + eyy += p.y * p.y; |
| 119 | + eyz += p.y * p.z; |
| 120 | + ezz += p.z * p.z; |
| 121 | + } |
| 122 | + |
| 123 | + exx *= invLength; |
| 124 | + exy *= invLength; |
| 125 | + exz *= invLength; |
| 126 | + eyy *= invLength; |
| 127 | + eyz *= invLength; |
| 128 | + ezz *= invLength; |
| 129 | + |
| 130 | + var covarianceMatrix = scratchCovarianceResult; |
| 131 | + covarianceMatrix[0] = exx; |
| 132 | + covarianceMatrix[1] = exy; |
| 133 | + covarianceMatrix[2] = exz; |
| 134 | + covarianceMatrix[3] = exy; |
| 135 | + covarianceMatrix[4] = eyy; |
| 136 | + covarianceMatrix[5] = eyz; |
| 137 | + covarianceMatrix[6] = exz; |
| 138 | + covarianceMatrix[7] = eyz; |
| 139 | + covarianceMatrix[8] = ezz; |
| 140 | + |
| 141 | + var eigenDecomposition = Matrix3.computeEigenDecomposition(covarianceMatrix, scratchEigenResult); |
| 142 | + var rotation = Matrix3.transpose(eigenDecomposition.unitary, scratchRotation); |
| 143 | + |
| 144 | + p = Cartesian3.subtract(positions[0], meanPoint, scratchCartesian2); |
| 145 | + var tempPoint = Matrix3.multiplyByVector(rotation, p, scratchCartesian3); |
| 146 | + var maxPoint = Cartesian3.clone(tempPoint, scratchCartesian4); |
| 147 | + var minPoint = Cartesian3.clone(tempPoint, scratchCartesian5); |
| 148 | + |
| 149 | + for (i = 1; i < length; i++) { |
| 150 | + p = Cartesian3.subtract(positions[i], meanPoint, p); |
| 151 | + Matrix3.multiplyByVector(rotation, p, tempPoint); |
| 152 | + Cartesian3.minimumByComponent(minPoint, tempPoint, minPoint); |
| 153 | + Cartesian3.maximumByComponent(maxPoint, tempPoint, maxPoint); |
| 154 | + } |
| 155 | + |
| 156 | + var center = Cartesian3.add(minPoint, maxPoint, scratchCartesian3); |
| 157 | + Cartesian3.multiplyByScalar(center, 0.5, center); |
| 158 | + Matrix3.multiplyByVector(rotation, center, center); |
| 159 | + Cartesian3.add(meanPoint, center, result.center); |
| 160 | + |
| 161 | + var scale = Cartesian3.subtract(maxPoint, minPoint, scratchCartesian3); |
| 162 | + Cartesian3.multiplyByScalar(scale, 0.5, scale); |
| 163 | + var scaleMat = Matrix3.fromScale(scale, scratchMatrix1); |
| 164 | + |
| 165 | + Matrix3.multiply(rotation, scaleMat, result.halfAxes); |
| 166 | + |
| 167 | + return result; |
| 168 | + }; |
| 169 | + |
| 170 | + /** |
| 171 | + * Computes an OrientedBoundingBox from a BoundingRectangle. |
| 172 | + * The BoundingRectangle is placed on the XY plane. |
| 173 | + * |
| 174 | + * @param {BoundingRectangle} boundingRectangle A bounding rectangle. |
| 175 | + * @param {Number} [rotation=0.0] The rotation of the bounding box in radians. |
| 176 | + * @returns {OrientedBoundingBox} The modified result parameter or a new OrientedBoundingBox instance if one was not provided. |
| 177 | + * |
| 178 | + * @example |
| 179 | + * // Compute an object oriented bounding box enclosing two points. |
| 180 | + * var box = Cesium.OrientedBoundingBox.fromBoundingRectangle(boundingRectangle, 0.0); |
| 181 | + */ |
| 182 | + OrientedBoundingBox.fromBoundingRectangle = function(boundingRectangle, rotation, result) { |
| 183 | + //>>includeStart('debug', pragmas.debug); |
| 184 | + if (!defined(boundingRectangle)) { |
| 185 | + throw new DeveloperError('boundingRectangle is required'); |
| 186 | + } |
| 187 | + //>>includeEnd('debug'); |
| 188 | + |
| 189 | + if (!defined(result)) { |
| 190 | + result = new OrientedBoundingBox(); |
| 191 | + } |
| 192 | + |
| 193 | + var rotMat; |
| 194 | + if (defined(rotation)) { |
| 195 | + rotMat = Matrix3.fromRotationZ(rotation, scratchRotation); |
| 196 | + } else { |
| 197 | + rotMat = Matrix3.clone(Matrix3.IDENTITY, scratchRotation); |
| 198 | + } |
| 199 | + |
| 200 | + var scale = scratchCartesian1; |
| 201 | + scale.x = boundingRectangle.width * 0.5; |
| 202 | + scale.y = boundingRectangle.height * 0.5; |
| 203 | + scale.z = 0.0; |
| 204 | + var scaleMat = Matrix3.fromScale(scale, scratchMatrix1); |
| 205 | + Matrix3.multiply(rotMat, scaleMat, result.halfAxes); |
| 206 | + |
| 207 | + var translation = Matrix3.multiplyByVector(rotMat, scale, result.center); |
| 208 | + translation.x += boundingRectangle.x; |
| 209 | + translation.y += boundingRectangle.y; |
| 210 | + |
| 211 | + return result; |
| 212 | + }; |
| 213 | + |
| 214 | + /** |
| 215 | + * Duplicates a OrientedBoundingBox instance. |
| 216 | + * |
| 217 | + * @param {OrientedBoundingBox} box The bounding box to duplicate. |
| 218 | + * @param {OrientedBoundingBox} [result] The object onto which to store the result. |
| 219 | + * @returns {OrientedBoundingBox} The modified result parameter or a new OrientedBoundingBox instance if none was provided. (Returns undefined if box is undefined) |
| 220 | + */ |
| 221 | + OrientedBoundingBox.clone = function(box, result) { |
| 222 | + if (!defined(box)) { |
| 223 | + return undefined; |
| 224 | + } |
| 225 | + |
| 226 | + if (!defined(result)) { |
| 227 | + return new OrientedBoundingBox(box.center, box.halfAxes); |
| 228 | + } |
| 229 | + |
| 230 | + Cartesian3.clone(box.center, result.center); |
| 231 | + Matrix3.clone(box.halfAxes, result.halfAxes); |
| 232 | + |
| 233 | + return result; |
| 234 | + }; |
| 235 | + |
| 236 | + /** |
| 237 | + * Determines which side of a plane the oriented bounding box is located. |
| 238 | + * |
| 239 | + * @param {OrientedBoundingBox} box The oriented bounding box to test. |
| 240 | + * @param {Cartesian4} plane The coefficients of the plane in Hessian Normal Form, as `ax + by + cz + d = 0`, |
| 241 | + * where (a, b, c) must be a unit normal vector. |
| 242 | + * The coefficients a, b, c, and d are the components x, y, z, |
| 243 | + * and w of the {@link Cartesian4}, respectively. |
| 244 | + * @returns {Intersect} {@link Intersect.INSIDE} if the entire box is on the side of the plane |
| 245 | + * the normal is pointing, {@link Intersect.OUTSIDE} if the entire box is |
| 246 | + * on the opposite side, and {@link Intersect.INTERSECTING} if the box |
| 247 | + * intersects the plane. |
| 248 | + */ |
| 249 | + OrientedBoundingBox.intersectPlane = function(box, plane) { |
| 250 | + //>>includeStart('debug', pragmas.debug); |
| 251 | + if (!defined(box)) { |
| 252 | + throw new DeveloperError('box is required.'); |
| 253 | + } |
| 254 | + |
| 255 | + if (!defined(plane)) { |
| 256 | + throw new DeveloperError('plane is required.'); |
| 257 | + } |
| 258 | + //>>includeEnd('debug'); |
| 259 | + |
| 260 | + var center = box.center; |
| 261 | + // plane is used as if it is its normal; the first three components are assumed to be normalized |
| 262 | + var radEffective = Math.abs(Cartesian3.dot(plane, Matrix3.getColumn(box.halfAxes, 0, scratchCartesian1))) + |
| 263 | + Math.abs(Cartesian3.dot(plane, Matrix3.getColumn(box.halfAxes, 1, scratchCartesian2))) + |
| 264 | + Math.abs(Cartesian3.dot(plane, Matrix3.getColumn(box.halfAxes, 2, scratchCartesian3))); |
| 265 | + var distanceToPlane = Cartesian3.dot(plane, center) + plane.w; |
| 266 | + |
| 267 | + if (distanceToPlane <= -radEffective) { |
| 268 | + // The entire box is on the negative side of the plane normal |
| 269 | + return Intersect.OUTSIDE; |
| 270 | + } else if (distanceToPlane >= radEffective) { |
| 271 | + // The entire box is on the positive side of the plane normal |
| 272 | + return Intersect.INSIDE; |
| 273 | + } |
| 274 | + return Intersect.INTERSECTING; |
| 275 | + }; |
| 276 | + |
| 277 | + /** |
| 278 | + * Determines which side of a plane the oriented bounding box is located. |
| 279 | + * |
| 280 | + * @param {Cartesian4} plane The coefficients of the plane in Hessian Normal Form, as `ax + by + cz + d = 0`, |
| 281 | + * where (a, b, c) must be a unit normal vector. |
| 282 | + * The coefficients a, b, c, and d are the components x, y, z, |
| 283 | + * and w of the {@link Cartesian4}, respectively. |
| 284 | + * @returns {Intersect} {@link Intersect.INSIDE} if the entire box is on the side of the plane |
| 285 | + * the normal is pointing, {@link Intersect.OUTSIDE} if the entire box is |
| 286 | + * on the opposite side, and {@link Intersect.INTERSECTING} if the box |
| 287 | + * intersects the plane. |
| 288 | + */ |
| 289 | + OrientedBoundingBox.prototype.intersectPlane = function(plane) { |
| 290 | + return OrientedBoundingBox.intersectPlane(this, plane); |
| 291 | + }; |
| 292 | + |
| 293 | + /** |
| 294 | + * Compares the provided OrientedBoundingBox componentwise and returns |
| 295 | + * <code>true</code> if they are equal, <code>false</code> otherwise. |
| 296 | + * |
| 297 | + * @param {OrientedBoundingBox} left The first OrientedBoundingBox. |
| 298 | + * @param {OrientedBoundingBox} right The second OrientedBoundingBox. |
| 299 | + * @returns {Boolean} <code>true</code> if left and right are equal, <code>false</code> otherwise. |
| 300 | + */ |
| 301 | + OrientedBoundingBox.equals = function(left, right) { |
| 302 | + return (left === right) || |
| 303 | + ((defined(left)) && |
| 304 | + (defined(right)) && |
| 305 | + Cartesian3.equals(left.center, right.center) && |
| 306 | + Matrix3.equals(left.halfAxes, right.halfAxes)); |
| 307 | + }; |
| 308 | + |
| 309 | + /** |
| 310 | + * Duplicates this OrientedBoundingBox instance. |
| 311 | + * |
| 312 | + * @param {OrientedBoundingBox} [result] The object onto which to store the result. |
| 313 | + * @returns {OrientedBoundingBox} The modified result parameter or a new OrientedBoundingBox instance if one was not provided. |
| 314 | + */ |
| 315 | + OrientedBoundingBox.prototype.clone = function(result) { |
| 316 | + return OrientedBoundingBox.clone(this, result); |
| 317 | + }; |
| 318 | + |
| 319 | + /** |
| 320 | + * Compares this OrientedBoundingBox against the provided OrientedBoundingBox componentwise and returns |
| 321 | + * <code>true</code> if they are equal, <code>false</code> otherwise. |
| 322 | + * |
| 323 | + * @param {OrientedBoundingBox} [right] The right hand side OrientedBoundingBox. |
| 324 | + * @returns {Boolean} <code>true</code> if they are equal, <code>false</code> otherwise. |
| 325 | + */ |
| 326 | + OrientedBoundingBox.prototype.equals = function(right) { |
| 327 | + return OrientedBoundingBox.equals(this, right); |
| 328 | + }; |
| 329 | + |
| 330 | + return OrientedBoundingBox; |
| 331 | +}); |
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