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Copy file name to clipboardexpand all lines: CHANGES.md
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* Added support for `GroundPrimitive` which works much like `Primitive` but it drapes the geometry over terrain. Valid geometries that can be draped on terrain are `CircleGeometry`, `CorridorGeometry`, `EllipseGeometry`, `PolygonGeometry`, and `RectangleGeometry`.
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* Added `BoundingSphere.isOccluded` and `OrientedBoundingBox.isOccluded` to determine if the volumes are occluded by an `Occluder`.
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* Added `distanceSquaredTo` and `computePlaneDistances` functions to `OrientedBoundingBox`.
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* Added `reverseZ` tag to `UrlTemplateImageryProvider`.
Copy file name to clipboardexpand all lines: Source/Scene/UrlTemplateImageryProvider.js
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* <li><code>{s}</code>: One of the available subdomains, used to overcome browser limits on the number of simultaneous requests per host.</li>
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* <li><code>{reverseX}</code>: The tile X coordinate in the tiling scheme, where 0 is the Easternmost tile.</li>
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* <li><code>{reverseY}</code>: The tile Y coordinate in the tiling scheme, where 0 is the Southernmost tile.</li>
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* <li><code>{reverseZ}</code>: The level of the tile in the tiling scheme, where level zero is the maximum level of the quadtree pyramid. In order to use reverseZ, maximumLevel must be defined.</li>
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* <li><code>{westDegrees}</code>: The Western edge of the tile in geodetic degrees.</li>
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* <li><code>{southDegrees}</code>: The Southern edge of the tile in geodetic degrees.</li>
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* <li><code>{eastDegrees}</code>: The Eastern edge of the tile in geodetic degrees.</li>
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* <li> <code>{s}</code>: One of the available subdomains, used to overcome browser limits on the number of simultaneous requests per host.</li>
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* <li> <code>{reverseX}</code>: The tile X coordinate in the tiling scheme, where 0 is the Easternmost tile.</li>
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* <li> <code>{reverseY}</code>: The tile Y coordinate in the tiling scheme, where 0 is the Southernmost tile.</li>
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* <li> <code>{reverseZ}</code>: The level of the tile in the tiling scheme, where level zero is the maximum level of the quadtree pyramid. In order to use reverseZ, maximumLevel must be defined.</li>
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* <li> <code>{westDegrees}</code>: The Western edge of the tile in geodetic degrees.</li>
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* <li> <code>{southDegrees}</code>: The Southern edge of the tile in geodetic degrees.</li>
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* <li> <code>{eastDegrees}</code>: The Eastern edge of the tile in geodetic degrees.</li>
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