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Merge pull request #3987 from AnalyticalGraphicsInc/linux-2D
Fix missing tiles on Linux after switching to 3D from 2D
2 parents 17d295a + 557d89b commit 39aa2fc

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CHANGES.md

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@@ -35,6 +35,7 @@ Change Log
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* Added `Matrix4.computeView`.
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* Added `CullingVolume.fromBoundingSphere`.
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* Added `debugShowShadowVolume` to `GroundPrimitive`.
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* Fix issue with disappearing tiles on Linux. [#3889](https://github.com/AnalyticalGraphicsInc/cesium/issues/3889)
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### 1.21 - 2016-05-02
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Source/Scene/GlobeSurfaceShaderSet.js

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@@ -35,8 +35,7 @@ define([
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function getPositionMode(sceneMode) {
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var getPosition3DMode = 'vec4 getPosition(vec3 position, float height, vec2 textureCoordinates) { return getPosition3DMode(position, height, textureCoordinates); }';
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var getPosition2DMode = 'vec4 getPosition(vec3 position, float height, vec2 textureCoordinates) { return getPosition2DMode(position, height, textureCoordinates); }';
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var getPositionColumbusViewMode = 'vec4 getPosition(vec3 position, float height, vec2 textureCoordinates) { return getPositionColumbusViewMode(position, height, textureCoordinates); }';
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var getPositionColumbusViewAnd2DMode = 'vec4 getPosition(vec3 position, float height, vec2 textureCoordinates) { return getPositionColumbusViewMode(position, height, textureCoordinates); }';
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var getPositionMorphingMode = 'vec4 getPosition(vec3 position, float height, vec2 textureCoordinates) { return getPositionMorphingMode(position, height, textureCoordinates); }';
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var positionMode;
@@ -46,10 +45,8 @@ define([
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positionMode = getPosition3DMode;
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break;
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case SceneMode.SCENE2D:
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positionMode = getPosition2DMode;
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break;
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case SceneMode.COLUMBUS_VIEW:
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positionMode = getPositionColumbusViewMode;
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positionMode = getPositionColumbusViewAnd2DMode;
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break;
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case SceneMode.MORPHING:
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positionMode = getPositionMorphingMode;

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