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Update docs and changes a bit
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CHANGES.md

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* Added `cartographicLimitRectangle` to `Globe`. Use this to limit terrain and imagery to a specific `Rectangle` area. [#6987](https://github.com/AnalyticalGraphicsInc/cesium/pull/6987)
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* Added `OpenCageGeocoderService`, which provides geocoding via [OpenCage](https://opencagedata.com/). [#7015](https://github.com/AnalyticalGraphicsInc/cesium/pull/7015)
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* Added ground atmosphere lighting in 3D. This can be toggled with `Globe.showGroundAtmosphere`. [6877](https://github.com/AnalyticalGraphicsInc/cesium/pull/6877)
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* Added `Globe.nightFadeOutDistance` and `Globe.nightFadeInDistance` to configure when ground atmosphere night lighting fades in and out. [6877](https://github.com/AnalyticalGraphicsInc/cesium/pull/6877)
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##### Fixes :wrench:
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* Fixed picking for overlapping translucent primitives. [#7039](https://github.com/AnalyticalGraphicsInc/cesium/pull/7039)

Source/Scene/Globe.js

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/**
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* The distance where the darkness of night from the ground atmosphere fades out to a lit ground atmosphere.
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* This only takes effect when <code>showGroundAtmosphere</code> is <code>true</code>.
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* This only takes effect when <code>showGroundAtmosphere</code> and <code>enableLighting</code> are <code>true</code>.
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*
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* @type {Number}
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* @default 10000000.0
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/**
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* The distance where the darkness of night from the ground atmosphere fades in to an unlit ground atmosphere.
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* This only takes effect when <code>showGroundAtmosphere</code> is <code>true</code>.
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* This only takes effect when <code>showGroundAtmosphere</code> and <code>enableLighting</code> are <code>true</code>.
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*
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* @type {Number}
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* @default 50000000.0

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