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Update reference doc
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Source/Scene/Scene.js

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@@ -561,7 +561,7 @@ define([
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/**
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* When <code>true</code>, enables picking translucent geometry using the depth buffer.
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* <code>useDepthPicking</code> must also be true to enable picking the depth buffer.
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* {@link Scene#useDepthPicking} must also be true to enable picking the depth buffer.
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* <p>
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* There is a decrease in performance when enabled. There are extra draw calls to write depth for
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* translucent geometry.
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/**
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* Returns the cartesian position reconstructed from the depth buffer and window position.
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* <p>
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* Set {@link Scene#pickTranslucentDepth} to <code>true</code> to include the depth of
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* translucent primitives; otherwise, this essentially picks through translucent primitives.
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* </p>
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*
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* @param {Cartesian2} windowPosition Window coordinates to perform picking on.
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* @param {Cartesian3} [result] The object on which to restore the result.

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