@@ -39,7 +39,7 @@ const float SHIFT_RIGHT3 = 1.0 / 8.0;
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const float SHIFT_RIGHT2 = 1.0 / 4.0 ;
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const float SHIFT_RIGHT1 = 1.0 / 2.0 ;
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- vec4 computePositionWindowCoordinates (vec4 positionEC, vec2 imageSize, float scale, vec2 direction, vec2 origin, vec2 translate, vec2 pixelOffset, vec3 alignedAxis, bool validAlignedAxis, float rotation, bool sizeInMeters)
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+ vec4 addScreenSpaceOffset (vec4 positionEC, vec2 imageSize, float scale, vec2 direction, vec2 origin, vec2 translate, vec2 pixelOffset, vec3 alignedAxis, bool validAlignedAxis, float rotation, bool sizeInMeters)
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{
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// Note the halfSize cannot be computed in JavaScript because it is sent via
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// compressed vertex attributes that coerce it to an integer.
@@ -255,8 +255,8 @@ void main()
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}
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#endif
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- vec4 positionWC = computePositionWindowCoordinates (positionEC, imageSize, scale, direction, origin, translate, pixelOffset, alignedAxis, validAlignedAxis, rotation, sizeInMeters);
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- gl_Position = czm_projection * positionWC ;
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+ positionEC = addScreenSpaceOffset (positionEC, imageSize, scale, direction, origin, translate, pixelOffset, alignedAxis, validAlignedAxis, rotation, sizeInMeters);
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+ gl_Position = czm_projection * positionEC ;
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v_textureCoordinates = textureCoordinates;
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#ifdef LOG_DEPTH
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