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Merge pull request #2555 from AnalyticalGraphicsInc/test-models
New test models
2 parents e6dd9e4 + 057a046 commit f507210

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LICENSE.md

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@@ -274,18 +274,6 @@ https://github.com/kriskowal/es5-shim
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>
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> THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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### duck.dae
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https://github.com/KhronosGroup/glTF/tree/master/model/duck
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> Copyright 2006 Sony Computer Entertainment Inc.
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>
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> Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at:
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>
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> http://research.scea.com/scea_shared_source_license.html
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>
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> Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.
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Example Applications
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====================
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<?xml version="1.0" encoding="utf-8" ?>
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<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
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<asset>
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<contributor>
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<authoring_tool>modo 801 [Build 77509], Microsoft Windows 7 Service Pack 1 (6.1.7601 Service Pack 1)</authoring_tool>
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<comments>Plug-in: [Build 77509]; Use Absolute Path: No; Merge Reference Items: No; Save Hidden Items: No; Save Cameras: No; Save Lights: No; Save Locators: Yes; Save Triangles as Triangles: Yes; Order Vertex Maps Alphabetically: Yes; Bake Matrices: No; Save Vertex Normals: Yes; Save UV Texture Coordinates: Yes; Save Vertex Colors: No; Save Vertex Weights: No; Save Animation: Yes; Sample Animation: No; Sample Animation Start: 0; Sample Animation End: 120; Save modo Profile: No; Save Maya Profile: No; Save 3ds Max Profile: No; Formatted Arrays: No;</comments>
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<source_data>file:///C:/Users/Branden/Creative%20Cloud%20Files/03-2015%20Cesium%20Test%20Models/CesiumTexturedBoxTest.lxo</source_data>
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</contributor>
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<created>2015-03-04T16:58:00Z</created>
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<modified>2015-03-04T16:58:00Z</modified>
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<up_axis>Z_UP</up_axis>
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</asset>
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<library_images>
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<image id="Image0001" name="Image0001">
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<init_from>Cesium_Logo_Flat.png</init_from>
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</image>
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</library_images>
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<library_materials>
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<material id="Material-Texture" name="Texture">
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<instance_effect url="#Effect-Texture" />
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</material>
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</library_materials>
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<library_effects>
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<effect id="Effect-Texture" name="Texture">
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<profile_COMMON>
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<newparam sid="Image0001-surface">
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<surface type="2D">
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<init_from>Image0001</init_from>
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<format>A8R8G8B8</format>
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</surface>
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</newparam>
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<newparam sid="Image0001-sampler">
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<sampler2D>
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<source>Image0001-surface</source>
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<minfilter>LINEAR_MIPMAP_LINEAR</minfilter>
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<magfilter>LINEAR</magfilter>
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</sampler2D>
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</newparam>
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<technique sid="common">
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<phong>
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<diffuse>
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<texture texture="Image0001-sampler" texcoord="Texture" />
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</diffuse>
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<specular>
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<color sid="specular_effect_rgb">0.2 0.2 0.2 1</color>
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</specular>
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<shininess>
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<float sid="specular_effect_rgb">256</float>
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</shininess>
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</phong>
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</technique>
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</profile_COMMON>
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</effect>
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</library_effects>
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<library_geometries>
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<geometry id="Geometry-mesh002" name="Mesh">
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<mesh>
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<source id="Geometry-mesh002-positions" name="positions">
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<float_array id="Geometry-mesh002-positions-array" count="24">-0.5 -0.5 -0.5 -0.5 0.5 -0.5 0.5 0.5 -0.5 0.5 -0.5 -0.5 -0.5 -0.5 0.5 -0.5 0.5 0.5 0.5 -0.5 0.5 0.5 0.5 0.5</float_array>
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<technique_common>
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<accessor count="8" source="#Geometry-mesh002-positions-array" stride="3">
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<param name="X" type="float" />
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<param name="Y" type="float" />
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<param name="Z" type="float" />
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</accessor>
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</technique_common>
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</source>
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<source id="Geometry-mesh002-normals" name="normals">
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<float_array id="Geometry-mesh002-normals-array" count="18">0 0 1 1 0 0 0 1 0 0 -1 0 -1 0 0 0 0 -1</float_array>
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<technique_common>
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<accessor count="6" source="#Geometry-mesh002-normals-array" stride="3">
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<param name="X" type="float" />
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<param name="Y" type="float" />
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<param name="Z" type="float" />
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</accessor>
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</technique_common>
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</source>
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<source id="Geometry-mesh002-Texture" name="Texture">
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<float_array id="Geometry-mesh002-Texture-array" count="36">6 1 5 1 6 1.09011e-007 5 1.09011e-007 4 1 5 1 4 1.02033e-008 5 1.02033e-008 2 1 1 1 2 1.02033e-008 1 1.02033e-008 3 1 3 1.02033e-008 0 1 0 1.09011e-007 1 1 1 1.09011e-007</float_array>
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<technique_common>
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<accessor count="18" source="#Geometry-mesh002-Texture-array" stride="2">
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<param name="S" type="float" />
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<param name="T" type="float" />
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</accessor>
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</technique_common>
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</source>
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<vertices id="Geometry-mesh002-vertices">
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<input semantic="POSITION" source="#Geometry-mesh002-positions" />
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</vertices>
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<triangles count="12" material="Material-Texture">
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<input semantic="VERTEX" source="#Geometry-mesh002-vertices" offset="0" />
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<input semantic="NORMAL" source="#Geometry-mesh002-normals" offset="1" />
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<input semantic="TEXCOORD" source="#Geometry-mesh002-Texture" offset="2" set="0" />
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<p>4 0 0 6 0 1 5 0 2 7 0 3 5 0 2 6 0 1 7 1 4 6 1 5 2 1 6 3 1 7 2 1 6 6 1 5 5 2 8 7 2 9 1 2 10 2 2 11 1 2 10 7 2 9 6 3 12 4 3 4 3 3 13 0 3 6 3 3 13 4 3 4 4 4 12 5 4 8 0 4 13 1 4 10 0 4 13 5 4 8 0 5 14 1 5 15 3 5 16 2 5 17 3 5 16 1 5 15</p>
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</triangles>
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</mesh>
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</geometry>
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</library_geometries>
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<library_visual_scenes>
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<visual_scene id="DefaultScene">
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<node id="Geometry-mesh002Node" name="Mesh" type="NODE">
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<instance_geometry url="#Geometry-mesh002">
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<bind_material>
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<technique_common>
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<instance_material symbol="Material-Texture" target="#Material-Texture">
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<bind_vertex_input semantic="Texture" input_semantic="TEXCOORD" input_set="0" />
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</instance_material>
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</technique_common>
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</bind_material>
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</instance_geometry>
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</node>
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<node id="groupLocator030Node" name="Texture_Group" type="NODE">
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<node id="txtrLocator026Node" name="Cesium_Logo_Flat__Image___Texture_" type="NODE">
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<translate sid="translation029">0 0 0</translate>
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<rotate sid="rotation028Y">0 1 0 0</rotate>
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<rotate sid="rotation028X">1 0 0 0</rotate>
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<rotate sid="rotation028Z">0 0 1 0</rotate>
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<scale sid="scale027">1 1 1</scale>
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</node>
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</node>
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</visual_scene>
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</library_visual_scenes>
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<scene>
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<instance_visual_scene url="#DefaultScene" />
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</scene>
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</COLLADA>

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