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### 1.52 - 2018-12-03
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##### Breaking Changes :mega:
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*`TerrainProviders` that implement `availability` must now also implement the `loadTileDataAvailability` method.
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##### Additions :tada:
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* Added functions to get the most detailed height of 3D Tiles on-screen or off-screen. [#7115](https://github.com/AnalyticalGraphicsInc/cesium/pull/7115)
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* Added `Scene.sampleHeightMostDetailed`, an asynchronous version of `Scene.sampleHeight` that uses the maximum level of detail for 3D Tiles.
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* Added `Scene.clampToHeightMostDetailed`, an asynchronous version of `Scene.clampToHeight` that uses the maximum level of detail for 3D Tiles.
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* Added support for high dynamic range rendering. It is enabled by default when supported, but can be disabled with `Scene.highDynamicRange`. [#7017](https://github.com/AnalyticalGraphicsInc/cesium/pull/7017)
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* Added `Scene.invertClassificationSupported` for checking if invert classification is supported.
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* Added `computeLineSegmentLineSegmentIntersection` to `Intersections2D`. [#7228](https://github.com/AnalyticalGraphicsInc/Cesium/pull/7228)
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* Added ability to load availability progressively from a quantized mesh extension instead of upfront. This will speed up load time and reduce memory usage. [#7196](https://github.com/AnalyticalGraphicsInc/cesium/pull/7196)
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* Added the ability to apply styles to 3D Tilesets that don't contain features. [#7255](https://github.com/AnalyticalGraphicsInc/Cesium/pull/7255)
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