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Missed a constructor in #6632.
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-1
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2 files changed

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Source/Scene/ClassificationModel.js

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@@ -88,7 +88,7 @@ define([
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///////////////////////////////////////////////////////////////////////////
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/**
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* A 3D model for classifying other 3D assets based on glTF, the runtime asset format for WebGL, OpenGL ES, and OpenGL.
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* A 3D model for classifying other 3D assets based on glTF, the runtime 3D asset format.
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* This is a special case when a model of a 3D tileset becomes a classifier when setting {@link Cesium3DTileset#classificationType}.
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*
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* @alias ClassificationModel

Source/Scene/Instanced3DModel3DTileContent.js

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@@ -21,6 +21,7 @@ define([
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'../Core/Transforms',
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'../Core/TranslationRotationScale',
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'../Renderer/Pass',
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'./Axis',
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'./Cesium3DTileBatchTable',
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'./Cesium3DTileFeature',
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'./Cesium3DTileFeatureTable',
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Transforms,
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TranslationRotationScale,
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Pass,
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Axis,
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Cesium3DTileBatchTable,
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Cesium3DTileFeature,
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Cesium3DTileFeatureTable,
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basePath : undefined,
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incrementallyLoadTextures : false,
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upAxis : content._tileset._gltfUpAxis,
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forwardAxis : Axis.X,
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opaquePass : Pass.CESIUM_3D_TILE, // Draw opaque portions during the 3D Tiles pass
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pickIdLoaded : getPickIdCallback(content)
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};

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