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I think the reason you're seeing such a performance drop with the dynamic positions are slow is because rendering a large polygon like this on the globe requires curving it along the surface. The geometry is being recreated every frame. The solution to this would be using dynamic buffers.
I'll close this issue in favor of #932, but note this specific report there.
Hello,
Using property callback for the polygon hierarchy cause the dramatic performance drop
Sandcastle example: Sandcastle
Browser: Chrome 108.0.5359.95
Operating System: Windows 10
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