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Cesium interaction state is stuck in "rotating" state after mouse up #11889
Comments
Further Questions:
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Thanks for the report @easternmotors. I do this this is a bug and that In the meantime you can adjust the event types (including those with the modifier |
Thanks @ggetz! I tried changing the event types before creating this ticket to see if that would work but I could never get it working. This is what I tried which I think you were describing as a possible workaround but I am still seeing the same issue: |
This was fixed with #12073 |
What happened?
I have some logic in my app that involve the combination of
CameraEventType.LEFT_DRAG
andKeyboardEventModifier.ALT
. I am running into an issue where even after I complete theCameraEventType.LEFT_DRAG
event, the controls seem to be stuck in a "rotating" state".Reproduction steps
On the base Sandcastle example:
LEFT_DRAG
to start rotating the globe by left clicking and dragging the globeALT
modifier -- the globe should stop responding to your mouse movementLEFT_DRAG
event while still holding theALT
modifierALT
modifier and attempt to move the mouse -- the camera is still in a "rotating" stateSandcastle example
https://sandcastle.cesium.com/
Environment
Browser: Chrome 122
CesiumJS Version: CesiumJS 1.115
Operating System: Windows 10
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