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Issue with differing imagery zoom levels #4059

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wallw-teal opened this issue Jun 29, 2016 · 3 comments
Open

Issue with differing imagery zoom levels #4059

wallw-teal opened this issue Jun 29, 2016 · 3 comments

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@wallw-teal
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We are experiencing an issue similar to the one described here.

Essentially, the zoom level for any given tile on the globe is determined by its distance from the camera. For a "roughly top-down" view (however we decide to define that), we would prefer all visible tiles to be the same zoom level. This helps tiles that contain text, heatmaps, or other important information to line up properly with the adjacent tiles.

I know that the solution in that groups discussion is both hacky and very old. I poked around and the screenSpaceError() function appears to have moved to a closure within Scene/QuadtreePrimitive.js. Is it possible to expose it on the API in some way that would allow it to be overwritten or replaced?

If not, is there some other way of achieving a more uniform level of detail for this imagery?

@hpinkos
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hpinkos commented Jul 5, 2016

Hi @wallw-bits,

I don't think there is any way to achieve this at the moment, but we plan to improve imagery loading in the future. We have a brain dump of ideas in this roadmap issue #526
I don't know if this is anything we'd be able to address in the near future, but we'll consider this when we get back to making changes to imagery loading. Thanks!

@qandeelabbassi
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is this possible now? Enforcing titles with same zoom level

@wallw-teal
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Not to my knowledge.

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