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Texture compression for 3D Tiles and glTF #4679
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Initial numbers for a texture from a reality model via @bagnell:
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There's a JCGT paper on FasTC: http://jcgt.org/published/0003/04/07/ |
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Merged
Fixed in #4758 and CesiumGS/gltf-pipeline#204. There will be more work for us to expose this through the model converter, do the official glTF spec, and eventually adopt the universal format. |
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@bagnell @lilleyse please add comments with your latest notes.
@sbtron we will be very happy to collaborate on glTF texture compression (see linked glTF issues below), but probably need a few more weeks of research.
extras
properties, and loads them in Cesium. Texture compression #4758extensionsUsed
/extensionsRequired
(glTF 1.1)glExtensionsUsed
; however, we won't want to have, for example, three copies of a glTF file to support each referenced .ktx file.Tools
Longer-term
Misc notes
Resources
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