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Overlapping billboards blended incorrectly #5185
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This is a somewhat fleeting glimpse of the bug, only viewable from very few angles and distances. It looks like it starts to happen right along a frustum boundary. @bagnell as a test, I tried setting @bagnell could we use the same frustum for both opaque & translucent, with a slight overlap, but just use a clipping plane (or non-1.0 depth clear value) to prevent overlap in the translucent pass? |
We are affected by this bug as well. It seems that there are also times when a billboard can be between frustums and only render it's 'outline', where the 'outline' is just pixels that have non-zero and non-one alpha in the texture. At a glance, it seems that the billboard has disappeared. |
Thanks for the extra details @ZacLiveEarth! Could you attach that icon to this issue so we can use it for testing? |
Pretty much any png with anti-aliased edges will do. The tree icon above, for example, should work just fine. |
@ZacLiveEarth Gotcha, thanks =) |
@hpinkos Confirmed, thank you! |
The icon blending issues fixed in #5066 can still be reproduced with a lot of overlapping icons.
Take the following Sandcastle snippet:
At the provided altitude, icon borders bleed into other icons:

If you zoom out, the icon borders no longer overlap.
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