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Lens Flare artifact #5932
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Sorry, there is no way to fix it |
Thanks @byumjin! We plan to implement HDR - will that fix this? Or will we need to do additional work once HDR is implemented? |
it needs additional work creating a shader extracting bright color part from HDR instead of just using scene image. |
A temporary workaround was added in 500660d. The lens flare is disabled when not in space. |
From the
post-processing-1.0
branch, open the Lens Flare Sandcastle example and clickView from Everest
. You'll see this:Any ideas how to fix this @byumjin?
CC #5615
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