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Add per feature post processing to an entire 3D Tileset #6657
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From what I read in Where it gets complicated is if any tiles unload/load back in; you would need to reflect those changes in the PostProcessingCollection. Managing that list of loaded/unload tiles would become burdensome. I think someone could implement this via existing API (without a cesium change) but certainty would be beneficial. |
If I were to go about solving this here is how I would do it:
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Came up again over email. Here the 3D Tileset was an individual building that they were trying to highlight with an outline over mouse over. |
Any solutions there? |
Hey guys, is it still not possible? |
Per feature post processing only works on individual features of a tileset. It woul be nice if it worked on an entire tileset.
See #6476 (comment)
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