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This seems to have been introduced with log depth and specifically this commit: d681755
viewer.scene.logarithmicDepthBuffer = false; does not fix it, so it might be not be caused by log depth itself but possibly other changes surrounding it.
This seems to have been introduced with log depth and specifically this commit: d681755
viewer.scene.logarithmicDepthBuffer = false;
does not fix it, so it might be not be caused by log depth itself but possibly other changes surrounding it.@bagnell could you check this out?
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