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Terrain produces unexpected results in rotatable 2D #7010

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likangning93 opened this issue Sep 6, 2018 · 2 comments
Open

Terrain produces unexpected results in rotatable 2D #7010

likangning93 opened this issue Sep 6, 2018 · 2 comments

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@likangning93
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rotatable2dterrainbug

var viewer = new Cesium.Viewer('cesiumContainer', {
    terrainProvider: Cesium.createWorldTerrain(),
    sceneMode : Cesium.SceneMode.SCENE2D,
    mapMode2D : Cesium.MapMode2D.ROTATE
});

On current Sandcastle

This is reproducible at least as far back as 1.39 using STK World terrain.

@hpinkos
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hpinkos commented Sep 6, 2018

Marking this priority - high because we'll need this fixed for our goal of enabling terrain by default

@likangning93
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It's fractal-y as you get closer, which smells kind of like a near/far plane problem.

muirbeach

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