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var viewer = new Cesium.Viewer('cesiumContainer', { terrainProvider: Cesium.createWorldTerrain(), sceneMode : Cesium.SceneMode.SCENE2D, mapMode2D : Cesium.MapMode2D.ROTATE });
On current Sandcastle
This is reproducible at least as far back as 1.39 using STK World terrain.
The text was updated successfully, but these errors were encountered:
Marking this priority - high because we'll need this fixed for our goal of enabling terrain by default
priority - high
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It's fractal-y as you get closer, which smells kind of like a near/far plane problem.
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On current Sandcastle
This is reproducible at least as far back as 1.39 using STK World terrain.
The text was updated successfully, but these errors were encountered: