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Make sampleHeight work for point clouds #7248

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lilleyse opened this issue Nov 7, 2018 · 1 comment
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Make sampleHeight work for point clouds #7248

lilleyse opened this issue Nov 7, 2018 · 1 comment

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@lilleyse
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lilleyse commented Nov 7, 2018

sampleHeight, sampleHeightMostDetailed, and others will usually pick through a point cloud despite requesting the high detail tiles. localhost:8080 Example

One idea to fix this is render to a larger than 1x1 canvas with attenuation turned on.

@lilleyse
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lilleyse commented Nov 26, 2018

This can actually be fixed in a much simpler way by making the ray's frustum width larger.

Centimeter frustum:
centimeter

Meter frustum:
meter

Five meter frustum:
five-meter

localhost:8080 example using #7287

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